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Study PortalCOMP3145Usability Engineering
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
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    Topic 27 of 73
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    27

    Usability engineering

    Definition: Usability Engineering (UE) is a systematic, disciplined approach to designing interactive systems with the primary goal of ensuring high usability . It focuses on planning, measuring,...

    1. What is Usability Engineering?

    Definition: Usability Engineering (UE) is a systematic, disciplined approach to designing interactive systems with the primary goal of ensuring high usability. It focuses on planning, measuring, and improving the user experience throughout the development process.

    Key Idea: Usability engineering treats usability as an engineering attribute—like reliability or performance—that can be measured, analyzed, and improved using structured methods.


    2. Goals of Usability Engineering

    • Make systems easy to learn for new users
    • Enhance efficiency for experienced users
    • Reduce errors and mistakes
    • Improve user satisfaction and comfort
    • Ensure consistency, accessibility, and intuitiveness

    3. Usability Engineering Process

    1. Requirement Analysis

    • Identify user groups, tasks, and goals
    • Define usability objectives (e.g., time to complete tasks, error rates)

    2. Prototyping and Design

    • Create low- or high-fidelity prototypes
    • Focus on screen design, navigation, and interaction styles

    3. Usability Testing

    • Conduct empirical evaluations with real users

    • Measure performance metrics:

      • Task completion time
      • Error rate
      • User satisfaction ratings

    4. Iteration

    • Analyze test results to identify usability problems
    • Refine designs and repeat testing until usability goals are met

    5. Integration into Development

    • Combine usability engineering with software development life cycle
    • Ensure usability requirements are maintained through design, implementation, and maintenance

    4. Usability Metrics

    1. Effectiveness: Accuracy and completeness with which users achieve goals
    2. Efficiency: Resources (time, effort) required to complete tasks
    3. Learnability: How quickly new users can become proficient
    4. Memorability: Ease of returning to the system after a period of non-use
    5. Error Tolerance: Number and severity of errors, and ease of recovery
    6. Satisfaction: Users’ subjective perception of comfort, confidence, and preference

    5. Techniques and Methods

    • User-Centered Design (UCD): Focus on real user needs throughout design
    • Heuristic Evaluation: Experts review interface against usability principles
    • Cognitive Walkthroughs: Step-by-step analysis of user task completion
    • A/B Testing: Compare alternative designs for usability performance
    • Surveys and Questionnaires: Collect subjective user feedback

    6. Benefits of Usability Engineering

    • Reduces development and maintenance costs by catching problems early
    • Increases user satisfaction, loyalty, and productivity
    • Improves adoption rates and reduces support needs
    • Provides quantifiable data to support design decisions

    Key Takeaways

    • Usability engineering is a systematic approach to designing human-centered systems.
    • It integrates planning, measurement, testing, and iteration to ensure usability goals are met.
    • Applying UE principles early and throughout development leads to more effective, efficient, and satisfying software.
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    HCI in Software Process: Software life cycle
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    Iterative design and prototyping

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