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    HCI & Computer Graphics
    COMP3145
    Progress0 / 73 topics
    Topics
    1. The Human: Input-output channels2. Human memory3. Thinking, Reasoning, Problem solving4. Emotions and Individual differences5. Psychology and design of interacting systems6. The Computer: Text entry devices7. Positioning, Pointing, and drawing devices8. Display devices9. Devices for virtual reality and 3D interaction10. Physical controls, Sensors and special devices11. Paper printing and scanning12. Memory, Processing and networks13. The Interaction: Models of interaction14. Frameworks and HCI15. Ergonomics16. Interaction styles17. Elements of the WIMP interfaces18. Interactivity and Context of interaction19. Usability Paradigm and Principles: Introduction20. Paradigms for interaction21. Interaction Design Basics: What is design22. Process of design and User focus23. Navigation design24. Screen design and layout25. Iteration and prototyping26. HCI in Software Process: Software life cycle27. Usability engineering28. Iterative design and prototyping29. Design rationale30. Design rules and Guidelines31. Golden rules and heuristics32. HCI patterns33. Evaluation techniques and methods34. Task analysis35. Universal design36. User support systems37. Computer Supported Cooperative Work38. Groupware systems39. Implementation of synchronous groupware40. Ubiquitous computing41. History of Computer Graphics42. Graphics architectures and software43. Imaging and vision: Pinhole camera, Human vision, Synthetic camera44. Modeling vs. rendering45. OpenGL Architecture46. Displaying simple two-dimensional geometric objects47. Positioning systems and windowed environment48. Color perception and models49. RGB, CMY, HLS color models50. Color transformations51. Color in OpenGL: RGB and indexed color52. Input: Network environment and client-server computing53. Input measures: event, sample and request input54. Using callbacks and picking55. Affine transformations: translation, rotation, scaling, shear56. Homogeneous coordinates and concatenation57. Current transformation and matrix stacks58. Three Dimensional Graphics: Classical viewing59. Specifying views in 3D60. Affine transformation in 3D61. Projective transformations62. Ray tracing63. Shading: Illumination and surface modeling64. Phong shading model65. Polygon shading66. Rasterization: Line drawing via Bresenham's algorithm67. Clipping and polygonal fill68. BitBlt operations69. Hidden surface removal (z buffer)70. Discrete Techniques: Buffers71. Reading and writing bitmaps and pixel maps72. Texture mapping73. Compositing
    COMP3145›Usability engineering
    HCI & Computer GraphicsTopic 27 of 73

    Usability engineering

    2 minread
    377words
    Beginnerlevel

    1. What is Usability Engineering?

    Definition: Usability Engineering (UE) is a systematic, disciplined approach to designing interactive systems with the primary goal of ensuring high usability. It focuses on planning, measuring, and improving the user experience throughout the development process.

    Key Idea: Usability engineering treats usability as an engineering attribute—like reliability or performance—that can be measured, analyzed, and improved using structured methods.


    2. Goals of Usability Engineering

    • Make systems easy to learn for new users
    • Enhance efficiency for experienced users
    • Reduce errors and mistakes
    • Improve user satisfaction and comfort
    • Ensure consistency, accessibility, and intuitiveness

    3. Usability Engineering Process

    1. Requirement Analysis

    • Identify user groups, tasks, and goals
    • Define usability objectives (e.g., time to complete tasks, error rates)

    2. Prototyping and Design

    • Create low- or high-fidelity prototypes
    • Focus on screen design, navigation, and interaction styles

    3. Usability Testing

    • Conduct empirical evaluations with real users

    • Measure performance metrics:

      • Task completion time
      • Error rate
      • User satisfaction ratings

    4. Iteration

    • Analyze test results to identify usability problems
    • Refine designs and repeat testing until usability goals are met

    5. Integration into Development

    • Combine usability engineering with software development life cycle
    • Ensure usability requirements are maintained through design, implementation, and maintenance

    4. Usability Metrics

    1. Effectiveness: Accuracy and completeness with which users achieve goals
    2. Efficiency: Resources (time, effort) required to complete tasks
    3. Learnability: How quickly new users can become proficient
    4. Memorability: Ease of returning to the system after a period of non-use
    5. Error Tolerance: Number and severity of errors, and ease of recovery
    6. Satisfaction: Users’ subjective perception of comfort, confidence, and preference

    5. Techniques and Methods

    • User-Centered Design (UCD): Focus on real user needs throughout design
    • Heuristic Evaluation: Experts review interface against usability principles
    • Cognitive Walkthroughs: Step-by-step analysis of user task completion
    • A/B Testing: Compare alternative designs for usability performance
    • Surveys and Questionnaires: Collect subjective user feedback

    6. Benefits of Usability Engineering

    • Reduces development and maintenance costs by catching problems early
    • Increases user satisfaction, loyalty, and productivity
    • Improves adoption rates and reduces support needs
    • Provides quantifiable data to support design decisions

    Key Takeaways

    • Usability engineering is a systematic approach to designing human-centered systems.
    • It integrates planning, measurement, testing, and iteration to ensure usability goals are met.
    • Applying UE principles early and throughout development leads to more effective, efficient, and satisfying software.
    Previous topic 26
    HCI in Software Process: Software life cycle
    Next topic 28
    Iterative design and prototyping

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      Reading Stats
      Est. reading time2 min
      Word count377
      Code examples0
      DifficultyBeginner