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Study PortalCOMP3145Ray Tracing
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    2 min read
    Topic 62 of 73
    Topic Study Note Illustration
    62

    Ray tracing

    Ray tracing is a rendering technique in computer graphics used to generate realistic images by simulating the physical behavior of light .

    1. Definition

    Ray tracing is a rendering technique in computer graphics used to generate realistic images by simulating the physical behavior of light.

    • It traces the path of light rays from the eye (camera) into the scene, following reflections, refractions, and shadows.
    • Produces highly realistic effects like mirrors, transparency, soft shadows, and global illumination.

    Key Idea: “Simulate light paths to compute color and brightness of pixels.”


    2. Basic Concept

    • Each pixel on the screen corresponds to a ray shot from the eye (camera) into the scene.

    • The ray may:

      1. Intersect an object
      2. Reflect off the object
      3. Refract through transparent materials
      4. Reach a light source
    • The color and intensity of the pixel are computed by combining ambient, diffuse, specular, reflection, and refraction contributions.


    3. Steps in Ray Tracing

    Step 1: Ray Generation

    • Generate primary rays from the eye through each pixel on the view plane.

    Step 2: Ray-Object Intersection

    • Determine which object the ray intersects first in the scene.
    • Solve geometric equations for intersections (spheres, planes, triangles, etc.).

    Step 3: Shading

    • Compute color at the intersection point using a lighting model (e.g., Phong illumination).

    • Consider:

      • Ambient light: general background light
      • Diffuse reflection: light scattered evenly
      • Specular reflection: shiny highlights

    Step 4: Reflection and Refraction

    • Generate secondary rays:

      • Reflection rays: bounce off reflective surfaces
      • Refraction rays: pass through transparent materials

    Step 5: Shadow Rays

    • Check if intersection points are in shadow by sending rays to the light sources.
    • If blocked, that point is in shadow.

    4. Advantages of Ray Tracing

    • Produces highly realistic images
    • Handles shadows, reflections, and transparency naturally
    • Supports complex lighting effects like caustics and refraction

    5. Disadvantages

    • Computationally expensive – slow for complex scenes
    • Requires optimization techniques (like spatial partitioning, bounding volume hierarchies)

    6. Summary Table

    Aspect Description
    Purpose Realistic image rendering using simulated light paths
    Rays Primary (eye → scene), Secondary (reflection/refraction), Shadow rays
    Effects Shadows, reflections, transparency, refraction
    Pros Realism, accurate lighting
    Cons High computational cost

    Key Points:

    • Ray tracing is fundamental in photorealistic rendering.
    • Modern graphics use hybrid approaches combining ray tracing with rasterization for speed.
    • Used extensively in movies, simulations, CAD visualization, and visual effects.
    ← Previous topic 61
    Projective transformations
    Next topic 63 →
    Shading: Illumination and surface modeling

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