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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    3 min read
    Topic 20 of 73
    Topic Study Note Illustration
    20

    Paradigms for interaction

    Definition: An interaction paradigm in HCI is a fundamental model or approach that defines how users interact with computer systems . It provides a framework for designing,...

    1. Introduction to Interaction Paradigms

    Definition: An interaction paradigm in HCI is a fundamental model or approach that defines how users interact with computer systems. It provides a framework for designing, evaluating, and understanding human-computer interaction.

    Purpose:

    • Guides interface design
    • Helps predict user behavior
    • Shapes the choice of devices, input methods, and interaction styles

    Over time, interaction paradigms have evolved with technology, user needs, and system capabilities.


    2. Key Interaction Paradigms

    a. Command-Line Paradigm

    • Definition: Interaction occurs through textual commands typed by the user.

    • Characteristics:

      • Requires memorization of syntax
      • Highly efficient for experienced users
      • Minimal visual feedback
    • Examples:

      • UNIX/Linux terminal, DOS prompt
    • Relevance:

      • Used for technical tasks and scripting

    b. Menu-Based Paradigm

    • Definition: Users select actions from a predefined list of options.

    • Characteristics:

      • Reduces memory load
      • Guides novice users
      • Limited flexibility for experts
    • Examples:

      • ATM interfaces, software menu systems
    • Relevance:

      • Suitable for structured tasks and frequent selections

    c. Direct Manipulation Paradigm

    • Definition: Users interact directly with objects on the screen, typically using a pointing device.

    • Characteristics:

      • Immediate visual feedback
      • Continuous representation of objects
      • Reversible actions (undo/redo)
    • Examples:

      • Drag-and-drop files, graphical drawing tools
    • Relevance:

      • Intuitive and easy to learn
      • Supports exploration and user control

    d. Form-Fill-In Paradigm

    • Definition: Users provide input by filling in structured forms.

    • Characteristics:

      • Reduces input errors
      • Guides user through required data
      • Often combined with menus or direct manipulation
    • Examples:

      • Online registration forms, database entry forms
    • Relevance:

      • Ideal for transactional and data-entry systems

    e. Natural Language Paradigm

    • Definition: Users communicate with systems using spoken or written natural language.

    • Characteristics:

      • Flexible input
      • Requires sophisticated language processing
      • Useful for hands-free or non-technical users
    • Examples:

      • Voice assistants (Siri, Alexa), chatbots
    • Relevance:

      • Supports conversational and accessible interaction

    f. Multi-Modal Paradigm

    • Definition: Combines multiple modes of interaction (e.g., touch, speech, gesture).

    • Characteristics:

      • Flexible, natural, and immersive
      • Can handle complex tasks
      • Requires careful design to avoid conflicts between modalities
    • Examples:

      • Virtual reality (VR) systems, smartphones with touch + voice
    • Relevance:

      • Enhances user experience and accessibility

    3. Comparison Table of Paradigms

    Paradigm Input Method Feedback Example Target Users
    Command-Line Text commands Text output Linux terminal Expert users
    Menu-Based Menu selection Visual cues ATM, app menus Novice users
    Direct Manipulation Pointing, dragging Immediate visual GUI desktops Novice/intermediate
    Form-Fill-In Structured fields Field validation Online forms Data-entry users
    Natural Language Speech/Text Voice/Text response Voice assistants Non-technical users
    Multi-Modal Combination (touch, gesture, voice) Multi-sensory VR, smartphones Advanced/immersive

    4. Key Takeaways

    • Interaction paradigms define how users and systems communicate.
    • Choosing the right paradigm depends on user skill, task type, and system capabilities.
    • Modern systems often combine paradigms to improve usability and flexibility.
    ← Previous topic 19
    Usability Paradigm and Principles: Introduction
    Next topic 21 →
    Interaction Design Basics: What is design

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