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    HCI & Computer Graphics
    COMP3145
    Progress0 / 73 topics
    Topics
    1. The Human: Input-output channels2. Human memory3. Thinking, Reasoning, Problem solving4. Emotions and Individual differences5. Psychology and design of interacting systems6. The Computer: Text entry devices7. Positioning, Pointing, and drawing devices8. Display devices9. Devices for virtual reality and 3D interaction10. Physical controls, Sensors and special devices11. Paper printing and scanning12. Memory, Processing and networks13. The Interaction: Models of interaction14. Frameworks and HCI15. Ergonomics16. Interaction styles17. Elements of the WIMP interfaces18. Interactivity and Context of interaction19. Usability Paradigm and Principles: Introduction20. Paradigms for interaction21. Interaction Design Basics: What is design22. Process of design and User focus23. Navigation design24. Screen design and layout25. Iteration and prototyping26. HCI in Software Process: Software life cycle27. Usability engineering28. Iterative design and prototyping29. Design rationale30. Design rules and Guidelines31. Golden rules and heuristics32. HCI patterns33. Evaluation techniques and methods34. Task analysis35. Universal design36. User support systems37. Computer Supported Cooperative Work38. Groupware systems39. Implementation of synchronous groupware40. Ubiquitous computing41. History of Computer Graphics42. Graphics architectures and software43. Imaging and vision: Pinhole camera, Human vision, Synthetic camera44. Modeling vs. rendering45. OpenGL Architecture46. Displaying simple two-dimensional geometric objects47. Positioning systems and windowed environment48. Color perception and models49. RGB, CMY, HLS color models50. Color transformations51. Color in OpenGL: RGB and indexed color52. Input: Network environment and client-server computing53. Input measures: event, sample and request input54. Using callbacks and picking55. Affine transformations: translation, rotation, scaling, shear56. Homogeneous coordinates and concatenation57. Current transformation and matrix stacks58. Three Dimensional Graphics: Classical viewing59. Specifying views in 3D60. Affine transformation in 3D61. Projective transformations62. Ray tracing63. Shading: Illumination and surface modeling64. Phong shading model65. Polygon shading66. Rasterization: Line drawing via Bresenham's algorithm67. Clipping and polygonal fill68. BitBlt operations69. Hidden surface removal (z buffer)70. Discrete Techniques: Buffers71. Reading and writing bitmaps and pixel maps72. Texture mapping73. Compositing
    COMP3145›Human memory
    HCI & Computer GraphicsTopic 2 of 73

    Human memory

    3 minread
    496words
    Beginnerlevel

    Human Memory

    In Human–Computer Interaction (HCI), human memory refers to the mental processes that allow people to store, retain, and retrieve information. Understanding how memory works helps interface designers create systems that are easy to learn and remember.

    Human memory is typically divided into three main components:

    1. Sensory Memory
    2. Short-Term (Working) Memory
    3. Long-Term Memory

    Each plays a different role in processing information.


    1. Sensory Memory

    Definition: Sensory memory is the immediate, brief storage of sensory information (sights, sounds, textures) that lasts only a fraction of a second.

    Characteristics:

    • Duration: 0.5–2 seconds

    • Capacity: Very large

    • Automatically filters out unnecessary information

    • Two key types:

      • Iconic memory (visual)
      • Echoic memory (auditory)

    Relevance to HCI:

    • Very fast visual updates (e.g., flashing alerts) rely on sensory memory
    • Important for animation smoothness and visual perception in interfaces

    2. Short-Term Memory (STM)

    Definition: Short-term memory is the temporary holding space for information currently being used or considered. It lasts for only a few seconds unless rehearsed.

    Characteristics:

    • Duration: 10–30 seconds
    • Capacity: Limited (about 7 ± 2 items) — Miller’s Law
    • Easily overloaded

    Relevance to HCI:

    • Interfaces should avoid giving users too many things to remember
    • Menu options, navigation steps, and commands should be kept minimal
    • Chunking (grouping information) helps reduce memory load

    Examples in HCI:

    • Using icons and consistent layouts to avoid memorization
    • Predictive text to reduce recall demands

    3. Working Memory

    Definition: Working memory is an active processing system that controls attention and manipulates information in real time.

    Characteristics:

    • Closely related to STM but more complex
    • Used for reasoning, comprehension, and decision-making
    • Has even more limited capacity under cognitive load

    Relevance to HCI:

    • Complex interfaces increase cognitive load and reduce usability
    • Users should not have to remember process states while performing tasks
    • Step-by-step guidance and clear feedback reduce workload

    4. Long-Term Memory (LTM)

    Definition: Long-term memory stores information for extended periods—minutes to a lifetime.

    Characteristics:

    • Duration: Long-lasting (years or lifetime)

    • Capacity: Virtually unlimited

    • Information is stored through meaning and connections

    • Two main types:

      • Declarative (explicit) memory

        • Facts, concepts, events
        • Semantic memory: general knowledge
        • Episodic memory: personal experiences
      • Procedural (implicit) memory

        • Skills and habits (e.g., typing, driving)

    Relevance to HCI:

    • User expertise comes from procedural learning (e.g., shortcut keys)
    • Consistency helps users build long-term habits
    • Meaningful icons and metaphors aid semantic memory

    Memory in HCI Design – Key Principles

    1. Minimize memory load

    • Keep instructions visible
    • Offer previews, suggestions, autocomplete

    2. Use recognition rather than recall

    • Menus > memorizing commands
    • Icons > remembering codes

    3. Use chunking

    • Group related options
    • Structure menus logically

    4. Be consistent

    • Predictable layouts
    • Standardized controls

    5. Support procedural memory

    • Shortcuts
    • Repetition and practice opportunities

    Summary Table

    Memory Type Duration Capacity Role in HCI
    Sensory Memory < 2 seconds Very large Supports perception of visual/auditory signals
    Short-Term Memory 10–30 seconds 7 ± 2 items Designers must minimize memory load
    Working Memory Temporary, active Very limited Affects cognitive load, reasoning during tasks
    Long-Term Memory Minutes to lifetime Unlimited Helps users learn systems and build habits
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    Thinking, Reasoning, Problem solving

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