ScholarQuill logoScholarQuillUniversity Notes
My Semester
Explore Notes
Past Papers12 New
Video CoursesNew
Search
Settings
Study Tools
GPA/CGPA Calculator
Schedule & To-Do
Student Portal
Contact
Contact
ScholarQuill logo
My Semester
Explore Notes
Past Papers12 New
Video CoursesNew
Search
Settings
GPA/CGPA Calculator
Schedule & To-Do
Student Portal
Contact
ScholarQuill logoScholarQuillUniversity Notes
Study PortalCOMP3145Human Memory
Ctrl + K
Login
Explore
Search
Semester
Papers
CGPA
    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    3 min read
    Topic 2 of 73
    Topic Study Note Illustration
    02

    Human memory

    In Human–Computer Interaction (HCI) , human memory refers to the mental processes that allow people to store, retain, and retrieve information . Understanding how memory works helps...

    Human Memory

    In Human–Computer Interaction (HCI), human memory refers to the mental processes that allow people to store, retain, and retrieve information. Understanding how memory works helps interface designers create systems that are easy to learn and remember.

    Human memory is typically divided into three main components:

    1. Sensory Memory
    2. Short-Term (Working) Memory
    3. Long-Term Memory

    Each plays a different role in processing information.


    1. Sensory Memory

    Definition: Sensory memory is the immediate, brief storage of sensory information (sights, sounds, textures) that lasts only a fraction of a second.

    Characteristics:

    • Duration: 0.5–2 seconds

    • Capacity: Very large

    • Automatically filters out unnecessary information

    • Two key types:

      • Iconic memory (visual)
      • Echoic memory (auditory)

    Relevance to HCI:

    • Very fast visual updates (e.g., flashing alerts) rely on sensory memory
    • Important for animation smoothness and visual perception in interfaces

    2. Short-Term Memory (STM)

    Definition: Short-term memory is the temporary holding space for information currently being used or considered. It lasts for only a few seconds unless rehearsed.

    Characteristics:

    • Duration: 10–30 seconds
    • Capacity: Limited (about 7 ± 2 items) — Miller’s Law
    • Easily overloaded

    Relevance to HCI:

    • Interfaces should avoid giving users too many things to remember
    • Menu options, navigation steps, and commands should be kept minimal
    • Chunking (grouping information) helps reduce memory load

    Examples in HCI:

    • Using icons and consistent layouts to avoid memorization
    • Predictive text to reduce recall demands

    3. Working Memory

    Definition: Working memory is an active processing system that controls attention and manipulates information in real time.

    Characteristics:

    • Closely related to STM but more complex
    • Used for reasoning, comprehension, and decision-making
    • Has even more limited capacity under cognitive load

    Relevance to HCI:

    • Complex interfaces increase cognitive load and reduce usability
    • Users should not have to remember process states while performing tasks
    • Step-by-step guidance and clear feedback reduce workload

    4. Long-Term Memory (LTM)

    Definition: Long-term memory stores information for extended periods—minutes to a lifetime.

    Characteristics:

    • Duration: Long-lasting (years or lifetime)

    • Capacity: Virtually unlimited

    • Information is stored through meaning and connections

    • Two main types:

      • Declarative (explicit) memory

        • Facts, concepts, events
        • Semantic memory: general knowledge
        • Episodic memory: personal experiences
      • Procedural (implicit) memory

        • Skills and habits (e.g., typing, driving)

    Relevance to HCI:

    • User expertise comes from procedural learning (e.g., shortcut keys)
    • Consistency helps users build long-term habits
    • Meaningful icons and metaphors aid semantic memory

    Memory in HCI Design – Key Principles

    1. Minimize memory load

    • Keep instructions visible
    • Offer previews, suggestions, autocomplete

    2. Use recognition rather than recall

    • Menus > memorizing commands
    • Icons > remembering codes

    3. Use chunking

    • Group related options
    • Structure menus logically

    4. Be consistent

    • Predictable layouts
    • Standardized controls

    5. Support procedural memory

    • Shortcuts
    • Repetition and practice opportunities

    Summary Table

    Memory Type Duration Capacity Role in HCI
    Sensory Memory < 2 seconds Very large Supports perception of visual/auditory signals
    Short-Term Memory 10–30 seconds 7 ± 2 items Designers must minimize memory load
    Working Memory Temporary, active Very limited Affects cognitive load, reasoning during tasks
    Long-Term Memory Minutes to lifetime Unlimited Helps users learn systems and build habits
    ← Previous topic 1
    The Human: Input-output channels
    Next topic 3 →
    Thinking, Reasoning, Problem solving

    Past Papers

    Open this section to view and download past papers

    Click on Show Past Papers to load available exam papers.

    Reading Progress
    0%
    3mremaining
    496words
    Beginnerlevel
    On This Page

    No headings found

    Study Toolkit

    Subject Portal

    HCI & Computer Graphics