
Classical viewing is a method used in 3D computer graphics to project a 3D scene onto a 2D view plane (screen) for visualization .
Classical viewing is a method used in 3D computer graphics to project a 3D scene onto a 2D view plane (screen) for visualization.
Key Idea:
Local axes relative to the VRP:
Transformation converts world coordinates to view coordinates.
Clipping removes parts of the scene outside the view volume.
The view volume can be:
Converts 3D view coordinates to 2D screen coordinates.
Two types of projections:
Orthographic (parallel) projection
Perspective projection
Combined Transformation:
| Step | Purpose |
|---|---|
| View Reference Point (VRP) | Position of observer/camera |
| View Plane & Viewing Direction | Plane to project on, direction to look at |
| View Coordinate System | Transform world coordinates to camera coordinates |
| Clipping | Remove objects outside the view volume |
| Projection | Map 3D coordinates to 2D screen coordinates (orthographic or perspective) |
Key Points:
Open this section to view and download past papers
Click on Show Past Papers to load available exam papers.