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    HCI & Computer Graphics
    COMP3145
    Progress0 / 73 topics
    Topics
    1. The Human: Input-output channels2. Human memory3. Thinking, Reasoning, Problem solving4. Emotions and Individual differences5. Psychology and design of interacting systems6. The Computer: Text entry devices7. Positioning, Pointing, and drawing devices8. Display devices9. Devices for virtual reality and 3D interaction10. Physical controls, Sensors and special devices11. Paper printing and scanning12. Memory, Processing and networks13. The Interaction: Models of interaction14. Frameworks and HCI15. Ergonomics16. Interaction styles17. Elements of the WIMP interfaces18. Interactivity and Context of interaction19. Usability Paradigm and Principles: Introduction20. Paradigms for interaction21. Interaction Design Basics: What is design22. Process of design and User focus23. Navigation design24. Screen design and layout25. Iteration and prototyping26. HCI in Software Process: Software life cycle27. Usability engineering28. Iterative design and prototyping29. Design rationale30. Design rules and Guidelines31. Golden rules and heuristics32. HCI patterns33. Evaluation techniques and methods34. Task analysis35. Universal design36. User support systems37. Computer Supported Cooperative Work38. Groupware systems39. Implementation of synchronous groupware40. Ubiquitous computing41. History of Computer Graphics42. Graphics architectures and software43. Imaging and vision: Pinhole camera, Human vision, Synthetic camera44. Modeling vs. rendering45. OpenGL Architecture46. Displaying simple two-dimensional geometric objects47. Positioning systems and windowed environment48. Color perception and models49. RGB, CMY, HLS color models50. Color transformations51. Color in OpenGL: RGB and indexed color52. Input: Network environment and client-server computing53. Input measures: event, sample and request input54. Using callbacks and picking55. Affine transformations: translation, rotation, scaling, shear56. Homogeneous coordinates and concatenation57. Current transformation and matrix stacks58. Three Dimensional Graphics: Classical viewing59. Specifying views in 3D60. Affine transformation in 3D61. Projective transformations62. Ray tracing63. Shading: Illumination and surface modeling64. Phong shading model65. Polygon shading66. Rasterization: Line drawing via Bresenham's algorithm67. Clipping and polygonal fill68. BitBlt operations69. Hidden surface removal (z buffer)70. Discrete Techniques: Buffers71. Reading and writing bitmaps and pixel maps72. Texture mapping73. Compositing
    COMP3145›Color perception and models
    HCI & Computer GraphicsTopic 48 of 73

    Color perception and models

    3 minread
    494words
    Beginnerlevel

    1. Color Perception

    Definition: Color perception is the process by which the human visual system interprets light wavelengths as color. Understanding color perception is crucial for HCI and graphics because it affects readability, usability, and aesthetics.

    Key Points:

    • Humans perceive color through photoreceptor cells (cones) in the retina. There are three types of cones sensitive to:

      • Short wavelengths → Blue (S-cones)
      • Medium wavelengths → Green (M-cones)
      • Long wavelengths → Red (L-cones)
    • The combination of signals from these cones allows perception of millions of colors.

    • Factors affecting perception:

      • Brightness: Intensity of light
      • Hue: Dominant wavelength (color type)
      • Saturation: Purity or vividness of color
      • Context: Surrounding colors affect perception (simultaneous contrast)

    Importance in HCI:

    • Good color choices improve usability, accessibility (e.g., color blindness), and interface aesthetics.

    2. Color Models

    A color model is a mathematical representation of colors, which allows computers and devices to reproduce and manipulate colors.


    A. RGB Model (Additive Color Model)

    Definition: Represents color as a combination of Red, Green, and Blue light.

    Key Points:

    • Used in displays, monitors, TVs, and digital cameras.

    • Each component ranges from 0 to 255 in 8-bit representation.

    • Colors are created by adding light:

      • Red + Green = Yellow
      • Red + Blue = Magenta
      • Green + Blue = Cyan
      • Red + Green + Blue = White

    Equation:

    C=R+G+BC = R + G + BC=R+G+B

    Applications:

    • Screen rendering, computer graphics, real-time visualization.

    B. CMY/CMYK Model (Subtractive Color Model)

    Definition: Represents color using Cyan, Magenta, Yellow (and Key/Black) pigments.

    Key Points:

    • Used in printing and physical media.
    • Subtractive: colors are absorbed from white light.
    • Mixing pigments subtracts wavelengths, producing darker colors.
    • CMYK includes K (Black) to enhance depth and reduce ink usage.

    Applications:

    • Printers, color separation for publishing.

    C. HSV/HSB Model (Hue, Saturation, Value/Brightness)

    Definition: Represents color in terms of human perception, instead of light intensities.

    Components:

    1. Hue (H): Color type (0–360°, e.g., red = 0°, green = 120°, blue = 240°)
    2. Saturation (S): Color purity (0–100%)
    3. Value/Brightness (V/B): Lightness/darkness (0–100%)

    Advantages:

    • Easier for humans to select and manipulate colors in graphics software.

    Applications:

    • Color pickers, image editing, visualization.

    D. CIE Color Model

    Definition:

    • Developed by the Commission Internationale de l’Eclairage (CIE) for device-independent color representation.

    Key Points:

    • Based on human visual response.
    • Uses XYZ tristimulus values to define color precisely.
    • Ensures consistency across devices like monitors and printers.

    3. Summary of Color Models

    Model Type Components Primary Use
    RGB Additive Red, Green, Blue Displays, Monitors
    CMYK Subtractive Cyan, Magenta, Yellow, Black Printing
    HSV/HSB Perceptual Hue, Saturation, Value Graphics software, UI design
    CIE Device-independent X, Y, Z Standardized color representation

    4. Key Takeaways

    • Color perception is subjective but can be mathematically modeled.
    • RGB is additive (light-based), CMYK is subtractive (pigment-based).
    • HSV is intuitive for humans, CIE ensures device-independent consistency.
    • Correct use of color improves usability, accessibility, and visual appeal in HCI and graphics.
    Previous topic 47
    Positioning systems and windowed environment
    Next topic 49
    RGB, CMY, HLS color models

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