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    HCI & Computer Graphics
    COMP3145
    Progress0 / 73 topics
    Topics
    1. The Human: Input-output channels2. Human memory3. Thinking, Reasoning, Problem solving4. Emotions and Individual differences5. Psychology and design of interacting systems6. The Computer: Text entry devices7. Positioning, Pointing, and drawing devices8. Display devices9. Devices for virtual reality and 3D interaction10. Physical controls, Sensors and special devices11. Paper printing and scanning12. Memory, Processing and networks13. The Interaction: Models of interaction14. Frameworks and HCI15. Ergonomics16. Interaction styles17. Elements of the WIMP interfaces18. Interactivity and Context of interaction19. Usability Paradigm and Principles: Introduction20. Paradigms for interaction21. Interaction Design Basics: What is design22. Process of design and User focus23. Navigation design24. Screen design and layout25. Iteration and prototyping26. HCI in Software Process: Software life cycle27. Usability engineering28. Iterative design and prototyping29. Design rationale30. Design rules and Guidelines31. Golden rules and heuristics32. HCI patterns33. Evaluation techniques and methods34. Task analysis35. Universal design36. User support systems37. Computer Supported Cooperative Work38. Groupware systems39. Implementation of synchronous groupware40. Ubiquitous computing41. History of Computer Graphics42. Graphics architectures and software43. Imaging and vision: Pinhole camera, Human vision, Synthetic camera44. Modeling vs. rendering45. OpenGL Architecture46. Displaying simple two-dimensional geometric objects47. Positioning systems and windowed environment48. Color perception and models49. RGB, CMY, HLS color models50. Color transformations51. Color in OpenGL: RGB and indexed color52. Input: Network environment and client-server computing53. Input measures: event, sample and request input54. Using callbacks and picking55. Affine transformations: translation, rotation, scaling, shear56. Homogeneous coordinates and concatenation57. Current transformation and matrix stacks58. Three Dimensional Graphics: Classical viewing59. Specifying views in 3D60. Affine transformation in 3D61. Projective transformations62. Ray tracing63. Shading: Illumination and surface modeling64. Phong shading model65. Polygon shading66. Rasterization: Line drawing via Bresenham's algorithm67. Clipping and polygonal fill68. BitBlt operations69. Hidden surface removal (z buffer)70. Discrete Techniques: Buffers71. Reading and writing bitmaps and pixel maps72. Texture mapping73. Compositing
    COMP3145›Screen design and layout
    HCI & Computer GraphicsTopic 24 of 73

    Screen design and layout

    3 minread
    484words
    Beginnerlevel

    1. What is Screen Design?

    Definition: Screen design is the process of arranging visual elements on a display to facilitate user interaction with a system. It focuses on how information, controls, and feedback are presented so that users can accomplish their tasks efficiently and comfortably.

    Key Idea: A well-designed screen makes the interface intuitive, readable, and easy to navigate, reducing cognitive load and user errors.


    2. Importance of Screen Design

    • Enhances usability and efficiency
    • Improves learnability and memorability
    • Reduces errors and user frustration
    • Supports user focus and attention
    • Improves overall user satisfaction and engagement

    3. Principles of Good Screen Design

    1. Clarity:

      • Each screen should communicate its purpose clearly.
      • Avoid clutter and unnecessary elements.
    2. Consistency:

      • Maintain uniformity across screens (fonts, colors, button styles).
      • Helps users predict system behavior.
    3. Feedback:

      • Provide immediate and clear feedback for user actions.
      • Example: Highlighting a button when clicked, showing loading indicators.
    4. Minimalism / Simplicity:

      • Keep only essential information visible; hide secondary actions.
      • Example: Progressive disclosure for advanced options.
    5. Grouping and Hierarchy:

      • Related items should be grouped together.
      • Important information should be prominent, less important secondary.
    6. Readability and Legibility:

      • Use clear fonts, adequate spacing, and contrast.
      • Avoid long blocks of text and small fonts.
    7. Affordance:

      • Visual cues should indicate how to interact with elements.
      • Example: Buttons should look clickable, sliders should look draggable.
    8. Flexibility:

      • Support different user preferences and tasks.
      • Example: Resizable windows, customizable dashboards.

    4. Layout Considerations

    • Alignment: Align elements to create a clean, organized look.
    • Proximity: Place related items close together to show their relationship.
    • Whitespace (Negative Space): Prevents clutter, improves focus and readability.
    • Visual Hierarchy: Use size, color, and placement to emphasize important elements.
    • Scanning Patterns: Design screens that match natural eye scanning patterns (F-shaped, Z-shaped for web).
    • Consistency Across Screens: Use a consistent layout structure for navigation, headers, footers, and controls.

    5. Types of Screen Layouts

    1. Single-Window Layout:

      • All content appears in one screen.
      • Example: Calculator app, simple dashboards.
    2. Multi-Window / Split Layout:

      • Divides content into multiple panes or sections.
      • Example: Email clients with inbox and reading pane.
    3. Tabbed Layout:

      • Divides content into tabs for easy navigation.
      • Example: Settings panels, web browsers.
    4. Grid Layout:

      • Organizes elements in rows and columns.
      • Example: E-commerce product pages, photo galleries.
    5. Responsive / Adaptive Layout:

      • Adjusts layout automatically based on screen size and device.
      • Example: Websites and apps that work on desktops, tablets, and phones.

    6. Best Practices for Screen Design

    • Keep screens task-focused
    • Prioritize important information at the top or center
    • Avoid information overload
    • Use consistent colors, fonts, and icons
    • Ensure interactive elements are easily identifiable
    • Test designs with real users to refine usability

    Key Takeaways

    • Screen design and layout are central to usability.
    • Good design reduces cognitive load and supports efficient task completion.
    • Effective screen layout uses clarity, hierarchy, consistency, and feedback to guide users.
    • Combining visual design principles with user-centered approaches leads to intuitive, engaging interfaces.
    Previous topic 23
    Navigation design
    Next topic 25
    Iteration and prototyping

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      Est. reading time3 min
      Word count484
      Code examples0
      DifficultyBeginner