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Study PortalCOMP3145Design Rationale
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
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    Topic 29 of 73
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    29

    Design rationale

    Definition: Design rationale is the explicit documentation of the reasoning behind design decisions . It captures why a particular design choice was made, the alternatives considered, and...

    1. What is Design Rationale?

    Definition: Design rationale is the explicit documentation of the reasoning behind design decisions. It captures why a particular design choice was made, the alternatives considered, and the reasons for rejecting them.

    Key Idea: Design rationale provides a traceable record that helps designers, developers, and stakeholders understand the logic, trade-offs, and principles guiding the design.


    2. Purpose of Design Rationale

    • Justify design decisions to stakeholders and team members
    • Communicate reasoning across multidisciplinary teams
    • Support iterative design by documenting what worked and what didn’t
    • Facilitate evaluation and usability analysis
    • Preserve design knowledge for future maintenance or redesign

    3. Components of Design Rationale

    1. Design Decision: The specific choice made in the system (e.g., button placement, color scheme, interaction style).
    2. Alternatives Considered: Other options that were evaluated but not chosen.
    3. Reasons / Justification: Why the chosen option was selected, including trade-offs, usability principles, and user needs.
    4. Assumptions: Any assumptions made about users, context, or technology.
    5. Consequences / Implications: Effects of the decision on usability, performance, and user experience.

    4. Methods for Documenting Design Rationale

    1. Structured Notations: Using formal templates like IBIS (Issue-Based Information System) to capture problems, options, and arguments.
    2. Design Diaries / Logs: Recording daily design decisions, sketches, and reflections.
    3. Decision Tables: Tabular format listing decisions, alternatives, pros, and cons.
    4. Annotations in Prototypes: Notes attached to screens, wireframes, or mockups explaining choices.
    5. Collaborative Tools: Using tools like Jira, Confluence, or Figma to document and share rationale.

    5. Benefits of Design Rationale

    • Improves communication among team members
    • Supports consistent decision-making during iterative design
    • Helps in evaluating usability and design trade-offs
    • Facilitates training of new team members
    • Aids in redesign, maintenance, or future enhancements

    6. Example of Design Rationale

    Decision: Place the “Submit” button at the bottom right of the form. Alternatives Considered:

    • Top right placement
    • Bottom left placement Reason for Choice: Users naturally scan forms from top-left to bottom-right; bottom-right aligns with common design conventions. Assumptions: Users are familiar with standard Western reading patterns. Consequences: Increased task completion efficiency and reduced errors.

    Key Takeaways

    • Design rationale is the reasoning behind design decisions.
    • It ensures transparency, traceability, and accountability in the design process.
    • Documenting rationale supports usability evaluation, iterative improvement, and knowledge transfer.
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    Iterative design and prototyping
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    Design rules and Guidelines

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