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    HCI & Computer Graphics
    COMP3145
    Progress0 / 73 topics
    Topics
    1. The Human: Input-output channels2. Human memory3. Thinking, Reasoning, Problem solving4. Emotions and Individual differences5. Psychology and design of interacting systems6. The Computer: Text entry devices7. Positioning, Pointing, and drawing devices8. Display devices9. Devices for virtual reality and 3D interaction10. Physical controls, Sensors and special devices11. Paper printing and scanning12. Memory, Processing and networks13. The Interaction: Models of interaction14. Frameworks and HCI15. Ergonomics16. Interaction styles17. Elements of the WIMP interfaces18. Interactivity and Context of interaction19. Usability Paradigm and Principles: Introduction20. Paradigms for interaction21. Interaction Design Basics: What is design22. Process of design and User focus23. Navigation design24. Screen design and layout25. Iteration and prototyping26. HCI in Software Process: Software life cycle27. Usability engineering28. Iterative design and prototyping29. Design rationale30. Design rules and Guidelines31. Golden rules and heuristics32. HCI patterns33. Evaluation techniques and methods34. Task analysis35. Universal design36. User support systems37. Computer Supported Cooperative Work38. Groupware systems39. Implementation of synchronous groupware40. Ubiquitous computing41. History of Computer Graphics42. Graphics architectures and software43. Imaging and vision: Pinhole camera, Human vision, Synthetic camera44. Modeling vs. rendering45. OpenGL Architecture46. Displaying simple two-dimensional geometric objects47. Positioning systems and windowed environment48. Color perception and models49. RGB, CMY, HLS color models50. Color transformations51. Color in OpenGL: RGB and indexed color52. Input: Network environment and client-server computing53. Input measures: event, sample and request input54. Using callbacks and picking55. Affine transformations: translation, rotation, scaling, shear56. Homogeneous coordinates and concatenation57. Current transformation and matrix stacks58. Three Dimensional Graphics: Classical viewing59. Specifying views in 3D60. Affine transformation in 3D61. Projective transformations62. Ray tracing63. Shading: Illumination and surface modeling64. Phong shading model65. Polygon shading66. Rasterization: Line drawing via Bresenham's algorithm67. Clipping and polygonal fill68. BitBlt operations69. Hidden surface removal (z buffer)70. Discrete Techniques: Buffers71. Reading and writing bitmaps and pixel maps72. Texture mapping73. Compositing
    COMP3145›Design rationale
    HCI & Computer GraphicsTopic 29 of 73

    Design rationale

    2 minread
    366words
    Beginnerlevel

    1. What is Design Rationale?

    Definition: Design rationale is the explicit documentation of the reasoning behind design decisions. It captures why a particular design choice was made, the alternatives considered, and the reasons for rejecting them.

    Key Idea: Design rationale provides a traceable record that helps designers, developers, and stakeholders understand the logic, trade-offs, and principles guiding the design.


    2. Purpose of Design Rationale

    • Justify design decisions to stakeholders and team members
    • Communicate reasoning across multidisciplinary teams
    • Support iterative design by documenting what worked and what didn’t
    • Facilitate evaluation and usability analysis
    • Preserve design knowledge for future maintenance or redesign

    3. Components of Design Rationale

    1. Design Decision: The specific choice made in the system (e.g., button placement, color scheme, interaction style).
    2. Alternatives Considered: Other options that were evaluated but not chosen.
    3. Reasons / Justification: Why the chosen option was selected, including trade-offs, usability principles, and user needs.
    4. Assumptions: Any assumptions made about users, context, or technology.
    5. Consequences / Implications: Effects of the decision on usability, performance, and user experience.

    4. Methods for Documenting Design Rationale

    1. Structured Notations: Using formal templates like IBIS (Issue-Based Information System) to capture problems, options, and arguments.
    2. Design Diaries / Logs: Recording daily design decisions, sketches, and reflections.
    3. Decision Tables: Tabular format listing decisions, alternatives, pros, and cons.
    4. Annotations in Prototypes: Notes attached to screens, wireframes, or mockups explaining choices.
    5. Collaborative Tools: Using tools like Jira, Confluence, or Figma to document and share rationale.

    5. Benefits of Design Rationale

    • Improves communication among team members
    • Supports consistent decision-making during iterative design
    • Helps in evaluating usability and design trade-offs
    • Facilitates training of new team members
    • Aids in redesign, maintenance, or future enhancements

    6. Example of Design Rationale

    Decision: Place the “Submit” button at the bottom right of the form. Alternatives Considered:

    • Top right placement
    • Bottom left placement Reason for Choice: Users naturally scan forms from top-left to bottom-right; bottom-right aligns with common design conventions. Assumptions: Users are familiar with standard Western reading patterns. Consequences: Increased task completion efficiency and reduced errors.

    Key Takeaways

    • Design rationale is the reasoning behind design decisions.
    • It ensures transparency, traceability, and accountability in the design process.
    • Documenting rationale supports usability evaluation, iterative improvement, and knowledge transfer.
    Previous topic 28
    Iterative design and prototyping
    Next topic 30
    Design rules and Guidelines

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      Est. reading time2 min
      Word count366
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      DifficultyBeginner