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Study PortalCOMP3145Frameworks Hci
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    3 min read
    Topic 14 of 73
    Topic Study Note Illustration
    14

    Frameworks and HCI

    Definition: A framework in HCI is a structured approach or set of guidelines that helps designers, researchers, and developers understand, analyze, and design interactive systems .

    Frameworks in HCI

    Definition: A framework in HCI is a structured approach or set of guidelines that helps designers, researchers, and developers understand, analyze, and design interactive systems.

    Frameworks provide conceptual, methodological, or technical support for studying interaction between humans and computers. They help in:

    • Modeling user behavior
    • Designing usable interfaces
    • Evaluating systems systematically

    1. Conceptual Frameworks

    Definition: These frameworks describe how humans interact with computers at a theoretical level. They focus on cognition, perception, and user tasks.

    Examples:

    a. Norman’s Interaction Framework

    • Proposed by Donald Norman.
    • Emphasizes the user’s goals, intentions, and actions.
    • Interaction Cycle: Forming goals → Forming intentions → Specifying actions → Executing → Perceiving system state → Interpreting → Evaluating outcomes.
    • Relevance: Helps identify user errors and design feedback for usability.

    b. Human Information Processing Model

    • Describes interaction as input → processing → output with cognitive stages: perception, attention, memory, decision-making, and action.
    • Guides interface design to reduce cognitive load.

    c. Model-View-Controller (MVC)

    • Framework for software architecture in interactive systems.

    • Separates:

      • Model: Data and logic
      • View: User interface
      • Controller: User input handling
    • Relevance: Supports modular design, easier maintenance, and consistency in interaction.


    2. Interaction Frameworks

    Definition: These frameworks focus on types and styles of interaction, mapping user actions to system responses.

    Examples:

    a. Abowd & Beale Interaction Framework

    • Components: User, System, Input, Output
    • Focus: Transformations of input and output, connecting user actions with system responses.
    • Relevance: Helps designers analyze tasks and data flow in interactive systems.

    b. Activity Theory Framework

    • Focuses on user activity in context rather than isolated tasks.
    • Components: Subject (user), Tools (interface), Object (goal), Community, Rules, Division of labor.
    • Relevance: Useful for designing systems for collaborative work and complex environments.

    c. Norman’s Seven Stages of Action

    • Conceptual model bridging user goals and system responses.
    • Stages: Goal → Intention → Action specification → Execution → Perception → Interpretation → Evaluation
    • Highlights gulf of execution and gulf of evaluation—gaps between user intent and system feedback.

    3. Design and Evaluation Frameworks

    Definition: Frameworks that guide interface design, usability evaluation, and user experience assessment.

    Examples:

    a. User-Centered Design (UCD) Framework

    • Iterative design process focused on user needs, preferences, and limitations.
    • Steps: Understand → Specify requirements → Design → Evaluate → Iterate

    b. Cognitive Walkthrough

    • Step-by-step analysis to check if users can accomplish tasks easily.
    • Evaluates system learnability for new users.

    c. Heuristic Evaluation

    • Uses usability principles (heuristics) to identify design problems.
    • Example heuristics: Nielsen’s 10 usability heuristics.

    4. Relevance of HCI Frameworks

    • Provide systematic methods for designing and evaluating interfaces.
    • Reduce trial-and-error in interface design.
    • Ensure user-centered, efficient, and error-resistant interaction.
    • Help analyze complex systems, especially in collaborative, multi-device, or multimodal environments.

    Summary Table

    Framework Type Examples Purpose / Focus
    Conceptual Norman’s Interaction Framework, Human Information Processing Model, MVC Understand cognition and interaction structure
    Interaction Abowd & Beale, Activity Theory, Norman’s Seven Stages Map user actions to system responses
    Design/Evaluation UCD, Cognitive Walkthrough, Heuristic Evaluation Guide design, test usability, improve UX

    Frameworks in HCI act as blueprints or lenses to understand, design, and evaluate interactive systems, ensuring that user needs and cognitive processes are central to system development.

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    The Interaction: Models of interaction
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    Ergonomics

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