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Study PortalCOMP3145History Computer Graph…
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    3 min read
    Topic 41 of 73
    Topic Study Note Illustration
    41

    History of Computer Graphics

    Definition: Computer Graphics (CG) is the field of computing that deals with generating, manipulating, and representing visual images using computers . It includes both 2D and 3D...

    1. What is Computer Graphics?

    Definition: Computer Graphics (CG) is the field of computing that deals with generating, manipulating, and representing visual images using computers. It includes both 2D and 3D graphics, visualization, animation, and interactive graphics for applications like design, gaming, simulations, and HCI.


    2. Early Developments (1950s–1960s)

    1. 1950s: Beginnings of graphical output

      • Computers were primarily used for calculations; output was text-based.
      • Early experiments with plotting devices and oscilloscopes allowed simple line drawings.
      • Example: SAGE system (Semi-Automatic Ground Environment) used CRT displays for radar visualization.
    2. 1960s: Interactive graphics

      • Ivan Sutherland created Sketchpad (1963), the first interactive computer graphics system.

      • Sketchpad introduced:

        • Graphical user interfaces (GUI) concepts
        • Object-oriented manipulation of graphics
        • Light-pen interaction

    Significance: Marked the beginning of interactive graphics and CAD (Computer-Aided Design).


    3. Development of Graphics Hardware (1970s)

    • Introduction of raster graphics displays replacing vector displays
    • Growth of frame buffers for storing images in memory
    • Emergence of basic 3D graphics algorithms for rendering, transformations, and clipping
    • Early graphics programming languages like GRAFIX and FORTRAN Graphics Libraries

    Applications: Scientific visualization, military simulations, and early video games.


    4. 3D Graphics and Modeling (1980s)

    • Development of 3D graphics algorithms:

      • Hidden surface removal
      • Shading models (Gouraud, Phong)
      • Polygonal modeling
    • Introduction of high-level graphics APIs:

      • PHIGS (Programmer’s Hierarchical Interactive Graphics System)
      • Early OpenGL prototypes
    • Growth of CAD/CAM systems in engineering, architecture, and industrial design

    • Animation became possible through frame-by-frame rendering


    5. Advanced Computer Graphics (1990s)

    • Emergence of realistic 3D graphics:

      • Texture mapping, lighting, shadows, anti-aliasing
      • Particle systems for natural phenomena (fire, smoke, water)
    • Development of Graphics Workstations (Silicon Graphics Inc.)

    • Rise of video games and CGI in movies

    • Introduction of early virtual reality (VR) systems and HCI-based interaction models

    Applications: Movies (Jurassic Park), video games, virtual simulations, medical imaging.


    6. Modern Computer Graphics (2000s–Present)

    • GPU revolution: Graphics Processing Units allow real-time rendering of complex 3D scenes

    • APIs and frameworks: OpenGL, DirectX, Vulkan, WebGL

    • Realistic rendering techniques:

      • Ray tracing
      • Global illumination
      • Physically based rendering (PBR)
    • Interactive graphics & HCI integration:

      • Touch screens, VR, AR, and mixed reality interfaces
      • User-centered design for graphics applications
    • Applications:

      • Gaming and entertainment
      • Scientific visualization
      • Virtual reality and augmented reality
      • Medical imaging and simulations

    7. Key Milestones in Computer Graphics History

    Year Milestone Significance
    1950s Early plotting & CRT displays Basic visual output
    1963 Sketchpad by Ivan Sutherland First interactive graphics system
    1970s Raster graphics & frame buffers Foundations of modern display systems
    1980s 3D modeling & shading CAD and 3D visualization growth
    1990s Realistic 3D graphics Video games, movies, early VR
    2000s GPUs & real-time rendering Advanced HCI, VR/AR, and simulations

    Key Takeaways

    • Computer Graphics evolved from simple line drawings to highly realistic, interactive, and immersive visual systems.
    • Major developments include interactive graphics, 3D modeling, realistic rendering, and GPU-based acceleration.
    • Integration with HCI has enabled user-friendly interfaces, VR/AR applications, and real-time visualization.
    • Modern CG is foundational in entertainment, design, simulation, and scientific visualization.
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    Graphics architectures and software

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