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Study PortalCOMP3145Universal Design
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    2 min read
    Topic 35 of 73
    Topic Study Note Illustration
    35

    Universal design

    Definition: Universal Design is the design of products, environments, and systems to be usable by all people, to the greatest extent possible, without the need for adaptation...

    1. What is Universal Design?

    Definition: Universal Design is the design of products, environments, and systems to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design.

    Key Idea: Universal design in HCI aims to create interfaces and systems that are accessible, inclusive, and effective for users of diverse abilities, ages, and backgrounds.


    2. Purpose of Universal Design

    • Ensure accessibility for people with disabilities
    • Accommodate a wide range of users with different abilities, ages, and experiences
    • Minimize the need for customized adaptations or assistive technologies
    • Promote equity, usability, and user satisfaction
    • Comply with legal accessibility standards (e.g., WCAG, ADA)

    3. Principles of Universal Design (Seven Principles by NC State University)

    1. Equitable Use

      • Design is useful and marketable to people with diverse abilities.
      • Example: A website that works equally well with a mouse or a screen reader.
    2. Flexibility in Use

      • Accommodates a wide range of preferences and abilities.
      • Example: Adjustable font sizes, multiple input methods.
    3. Simple and Intuitive Use

      • Easy to understand, regardless of experience or language skills.
      • Example: Clear icons and labels in software interfaces.
    4. Perceptible Information

      • Communicates necessary information effectively to all users, regardless of sensory abilities.
      • Example: Visual and auditory notifications for messages.
    5. Tolerance for Error

      • Minimizes risks and adverse consequences of accidental actions.
      • Example: Undo/redo functions and confirmation dialogs.
    6. Low Physical Effort

      • Can be used efficiently without fatigue.
      • Example: Keyboard shortcuts and touch-based gestures.
    7. Size and Space for Approach and Use

      • Appropriate space for interaction, accommodating mobility devices or varying hand sizes.
      • Example: Buttons and controls large enough for all users.

    4. Universal Design in HCI

    • Web Accessibility: Following WCAG guidelines to make websites usable by screen readers, keyboard navigation, and voice control.
    • Software Applications: Providing alternative input/output options (voice, touch, keyboard, or mouse).
    • Hardware Interfaces: Devices with adjustable settings (volume, brightness, font size) for all users.
    • Inclusive Interaction: Designing for users with visual, auditory, motor, or cognitive impairments.

    5. Benefits of Universal Design

    • Inclusivity: Makes technology accessible to everyone
    • Improved usability: Clear, simple, and flexible designs benefit all users
    • Legal compliance: Meets accessibility standards and regulations
    • Cost-effective: Reduces the need for separate assistive technologies
    • User satisfaction: Increases comfort, efficiency, and confidence for diverse users

    Key Takeaways

    • Universal design ensures accessibility and usability for all users, regardless of ability or context.
    • Applying the seven principles creates inclusive, efficient, and error-tolerant systems.
    • It is a cornerstone of modern HCI, promoting equality, usability, and user-centered design.
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    User support systems

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