ScholarQuill logoScholarQuillUniversity Notes
  • Notes
  • Past Papers
  • Blogs
  • Todo
Login
ScholarQuill logoScholarQuillUniversity Notes
Login
NotesPast PapersBlogsTodo
More
SubjectsDiscussionCGPA CalculatorGPA CalculatorStudent PortalCourse Outline
About
About usPrivacy PolicyReportContact
Notes
Past Papers
Blogs
Todo
Analytics
    Current Subject
    🧩
    HCI & Computer Graphics
    COMP3145
    Progress0 / 73 topics
    Topics
    1. The Human: Input-output channels2. Human memory3. Thinking, Reasoning, Problem solving4. Emotions and Individual differences5. Psychology and design of interacting systems6. The Computer: Text entry devices7. Positioning, Pointing, and drawing devices8. Display devices9. Devices for virtual reality and 3D interaction10. Physical controls, Sensors and special devices11. Paper printing and scanning12. Memory, Processing and networks13. The Interaction: Models of interaction14. Frameworks and HCI15. Ergonomics16. Interaction styles17. Elements of the WIMP interfaces18. Interactivity and Context of interaction19. Usability Paradigm and Principles: Introduction20. Paradigms for interaction21. Interaction Design Basics: What is design22. Process of design and User focus23. Navigation design24. Screen design and layout25. Iteration and prototyping26. HCI in Software Process: Software life cycle27. Usability engineering28. Iterative design and prototyping29. Design rationale30. Design rules and Guidelines31. Golden rules and heuristics32. HCI patterns33. Evaluation techniques and methods34. Task analysis35. Universal design36. User support systems37. Computer Supported Cooperative Work38. Groupware systems39. Implementation of synchronous groupware40. Ubiquitous computing41. History of Computer Graphics42. Graphics architectures and software43. Imaging and vision: Pinhole camera, Human vision, Synthetic camera44. Modeling vs. rendering45. OpenGL Architecture46. Displaying simple two-dimensional geometric objects47. Positioning systems and windowed environment48. Color perception and models49. RGB, CMY, HLS color models50. Color transformations51. Color in OpenGL: RGB and indexed color52. Input: Network environment and client-server computing53. Input measures: event, sample and request input54. Using callbacks and picking55. Affine transformations: translation, rotation, scaling, shear56. Homogeneous coordinates and concatenation57. Current transformation and matrix stacks58. Three Dimensional Graphics: Classical viewing59. Specifying views in 3D60. Affine transformation in 3D61. Projective transformations62. Ray tracing63. Shading: Illumination and surface modeling64. Phong shading model65. Polygon shading66. Rasterization: Line drawing via Bresenham's algorithm67. Clipping and polygonal fill68. BitBlt operations69. Hidden surface removal (z buffer)70. Discrete Techniques: Buffers71. Reading and writing bitmaps and pixel maps72. Texture mapping73. Compositing
    COMP3145›The Interaction: Models of interaction
    HCI & Computer GraphicsTopic 13 of 73

    The Interaction: Models of interaction

    3 minread
    467words
    Beginnerlevel

    Models of Interaction

    Definition: Models of interaction are conceptual frameworks that describe how humans and computers communicate and interact. They help designers understand user behavior, system response, and the flow of information, which is crucial for designing effective interfaces.

    These models can be abstract or concrete, focusing on cognitive processes, physical actions, or system responses.


    1. Conceptual Models

    Definition: A conceptual model is a high-level explanation of how a system works, including its objects, actions, and expected user behavior. It helps users form mental models of the system.

    Example:

    • Desktop metaphor: Files, folders, and trash bins in operating systems.
    • Users understand system behavior by analogy to physical objects.

    Relevance:

    • Reduces user learning curve
    • Makes systems predictable and understandable

    2. Interaction Models

    These models describe how the user and system communicate through input and output.


    a. Command-Line Model (CLI)

    Definition: The user interacts with the system by typing commands, and the system responds with text output.

    Characteristics:

    • Requires precise syntax
    • Fast for expert users
    • Low error tolerance

    Example: Terminal in Linux or Windows CMD.


    b. Direct Manipulation Model

    Definition: Users interact directly with visible objects on the interface, often using pointing devices.

    Characteristics:

    • Immediate visual feedback
    • Continuous representation of objects
    • Reversible actions

    Example: Drag-and-drop files in a graphical desktop environment.


    c. Menu Selection Model

    Definition: Users choose actions from a list of options displayed on the screen.

    Characteristics:

    • Reduces memory load
    • Limits errors
    • Suitable for casual users

    Example: Right-click context menus, software menus.


    d. Form-Fill-In Model

    Definition: Users enter data into fields presented on a form.

    Characteristics:

    • Guides structured input
    • Reduces input errors
    • Suitable for transactions

    Example: Online application forms, spreadsheets.


    e. Natural Language Model

    Definition: The user interacts with the system using spoken or written natural language.

    Characteristics:

    • Mimics human-human communication
    • Requires language understanding
    • Can handle flexible input

    Example: Chatbots, voice assistants like Alexa or Siri.


    3. Human Information Processing Model

    Definition: Describes interaction in terms of cognitive processes: perception, attention, memory, decision-making, and action.

    Flow:

    1. User perceives system output
    2. Processes information using mental models
    3. Decides an action
    4. Performs action via input devices
    5. System responds, and feedback completes the loop

    Relevance:

    • Guides interface design for usability
    • Helps minimize cognitive load

    4. Interaction Styles

    Interaction models are also sometimes referred to as interaction styles, describing how users and computers exchange information. Common styles include:

    Style Description Example
    Command-Line Type commands Linux terminal
    Menu-Driven Select from options ATM machines, software menus
    Form-Fill-In Enter structured data Online registration
    Direct Manipulation Interact with objects visually Drag-and-drop in GUI
    Natural Language Use human language Chatbots, virtual assistants

    Relevance in HCI

    • Helps designers choose the right interaction paradigm based on user expertise and task type.
    • Improves usability, learnability, and efficiency of systems.
    • Provides a framework to evaluate and predict user behavior.
    Previous topic 12
    Memory, Processing and networks
    Next topic 14
    Frameworks and HCI

    Past Papers

    Open this section to load past papers

    Click on Show Past Papers to see past papers.
    On This Page
      Reading Stats
      Est. reading time3 min
      Word count467
      Code examples0
      DifficultyBeginner