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Study PortalCOMP3145Design Rules Guideline…
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    2 min read
    Topic 30 of 73
    Topic Study Note Illustration
    30

    Design rules and Guidelines

    Definition:

    1. What are Design Rules and Guidelines?

    Definition:

    • Design Rules: Specific, often mandatory, directives that must be followed to ensure usability, accessibility, and consistency in user interfaces.
    • Design Guidelines: Recommendations or best practices that guide designers toward creating effective, user-friendly interfaces but are not strictly mandatory.

    Key Idea: Both rules and guidelines provide a framework for designing interactive systems that are efficient, learnable, and satisfying for users.


    2. Purpose of Design Rules and Guidelines

    • Ensure consistency across the interface
    • Minimize user errors and confusion
    • Enhance learnability and efficiency
    • Improve user satisfaction and accessibility
    • Provide a reference for design decisions

    3. Types of Design Rules and Guidelines

    A. Interface Consistency

    • Maintain similar design patterns across screens (buttons, menus, icons)
    • Use consistent terminology and labeling
    • Ensure predictable responses to user actions

    B. Feedback

    • Provide immediate and informative feedback for user actions
    • Example: Highlighting a button when clicked or showing progress bars

    C. Visibility

    • Make important elements and functions visible
    • Avoid hiding critical features or requiring excessive navigation

    D. Affordance

    • Design elements to suggest their function
    • Example: Buttons should look clickable, sliders should look draggable

    E. Error Prevention and Recovery

    • Minimize possibility of errors with confirmations or constraints
    • Provide clear error messages and recovery options

    F. User Control and Flexibility

    • Allow users to undo/redo actions
    • Provide shortcuts for expert users while supporting novices

    G. Simplicity and Minimalism

    • Avoid unnecessary complexity
    • Focus on core tasks and essential information

    H. Accessibility

    • Design for all users, including those with disabilities
    • Use proper color contrast, text size, and alternative input methods

    4. Examples of Design Guidelines

    • Nielsen’s 10 Usability Heuristics
    • Shneiderman’s 8 Golden Rules of Interface Design
    • Platform-specific guidelines (Apple’s Human Interface Guidelines, Google’s Material Design)

    Example – Nielsen’s Heuristic:

    • Consistency and Standards: Users should not have to wonder whether different words, situations, or actions mean the same thing.

    5. Benefits of Following Design Rules and Guidelines

    • Reduces design errors and usability problems
    • Speeds up the design process with established best practices
    • Improves user satisfaction and engagement
    • Supports effective evaluation and testing
    • Ensures interoperability and accessibility

    Key Takeaways

    • Design rules are mandatory directives; guidelines are recommended best practices.
    • Both aim to make systems usable, consistent, and efficient.
    • Following rules and guidelines ensures a user-centered, accessible, and intuitive interface.
    • Common sources include usability heuristics, platform standards, and user-centered design principles.
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    Design rationale
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    Golden rules and heuristics

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