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Study PortalCOMP3145Color Transformations
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    4 min read
    Topic 50 of 73
    Topic Study Note Illustration
    50

    Color transformations

    Color Transformation refers to the process of modifying the color properties of an image or graphical object . This can involve changing brightness, contrast, hue, saturation, or...

    1. Definition

    Color Transformation refers to the process of modifying the color properties of an image or graphical object. This can involve changing brightness, contrast, hue, saturation, or converting colors between different models (like RGB ↔ CMY).

    Purpose:

    • Enhance visual appearance
    • Correct color distortions
    • Adapt colors for different devices (monitors, printers)
    • Enable effects in graphics and image processing

    2. Types of Color Transformations

    A. Brightness Transformation

    • Definition: Adjusts the overall lightness or darkness of an image.

    • Method (in RGB):

      R′=R+ΔB,G′=G+ΔB,B′=B+ΔBR' = R + \Delta B, \quad G' = G + \Delta B, \quad B' = B + \Delta BR′=R+ΔB,G′=G+ΔB,B′=B+ΔB

      Where ΔB\Delta BΔB is the brightness increment or decrement.

    • Effect:

      • Positive ΔB\Delta BΔB → Image becomes lighter
      • Negative ΔB\Delta BΔB → Image becomes darker

    B. Contrast Transformation

    • Definition: Adjusts the difference between light and dark areas of an image.
    • Method: R′=α(R−128)+128,G′=α(G−128)+128,B′=α(B−128)+128R' = \alpha (R - 128) + 128, \quad G' = \alpha (G - 128) + 128, \quad B' = \alpha (B - 128) + 128R′=α(R−128)+128,G′=α(G−128)+128,B′=α(B−128)+128 Where α>1\alpha > 1α>1 increases contrast, 0<α<10 < \alpha < 10<α<1 decreases contrast.

    C. Color Inversion / Negative

    • Definition: Converts a color to its complement.
    • Method (in RGB 0–255): R′=255−R,G′=255−G,B′=255−BR' = 255 - R, \quad G' = 255 - G, \quad B' = 255 - BR′=255−R,G′=255−G,B′=255−B
    • Use: Special effects, medical imaging, or enhancing details.

    D. Gray-scale Conversion

    • Definition: Converts a colored image to shades of gray.
    • Method (Weighted Average for Human Perception): Gray=0.3R+0.59G+0.11BGray = 0.3R + 0.59G + 0.11BGray=0.3R+0.59G+0.11B
    • Applications: Printing, image analysis, computer vision.

    E. Color Model Transformation

    • Definition: Convert colors from one model to another.

    • Examples:

      • RGB → CMY: C=1−R,M=1−G,Y=1−BC = 1-R, M = 1-G, Y = 1-BC=1−R,M=1−G,Y=1−B
      • RGB → HLS: Convert RGB to Hue, Lightness, Saturation for perceptual operations
      • HLS → RGB: Convert back for display
    • Purpose: Enables easier manipulation of hue, saturation, or intensity.


    F. Intensity Transformation

    • Definition: Map pixel intensity values to new values using a function.

    • Examples:

      • Linear Transformation: s=αr+βs = \alpha r + \betas=αr+β
      • Log Transformation: s=c⋅log⁡(1+r)s = c \cdot \log(1+r)s=c⋅log(1+r) (enhances dark regions)
      • Power-law Transformation: s=c⋅rγs = c \cdot r^\gammas=c⋅rγ (gamma correction)

    Applications: Contrast enhancement, gamma correction, and image correction for displays.


    G. Color Filtering / Masking

    • Definition: Alter or isolate specific color components in an image.
    • Example: Remove all red tones or highlight blue areas.

    3. Applications of Color Transformations

    • Image enhancement: Improve visibility, clarity, and aesthetics
    • Computer vision: Preprocessing images for feature extraction
    • Printing & display correction: Convert and adapt colors for different devices
    • User interfaces: Dynamic color changes for interaction, themes, or alerts
    • Special effects in graphics: Sepia, negative, and color shifting

    4. Key Takeaways

    • Color transformations allow flexible manipulation of images and graphics.
    • Basic operations include brightness, contrast, negative, grayscale.
    • Advanced transformations involve color model conversions and intensity mapping.
    • They are essential in graphics, HCI design, multimedia, and visualization.
    ← Previous topic 49
    RGB, CMY, HLS color models
    Next topic 51 →
    Color in OpenGL: RGB and indexed color

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