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Study PortalCOMP3145Iteration Prototyping
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    2 min read
    Topic 25 of 73
    Topic Study Note Illustration
    25

    Iteration and prototyping

    Definition: Iteration is the process of repeatedly refining a design based on feedback, testing, and evaluation. Each cycle improves the design, gradually moving closer to an optimal...

    1. What is Iteration in Design?

    Definition: Iteration is the process of repeatedly refining a design based on feedback, testing, and evaluation. Each cycle improves the design, gradually moving closer to an optimal user experience.

    Key Idea: Design is rarely perfect the first time. Iteration acknowledges that user needs, system constraints, and usability issues evolve during development.

    Purpose of Iteration:

    • Identify and fix usability problems
    • Incorporate user feedback
    • Adapt to changing requirements
    • Reduce errors and inefficiencies

    2. What is Prototyping?

    Definition: Prototyping is the process of creating a preliminary model of a system or interface to explore ideas, test functionality, and gather feedback.

    Key Idea: A prototype is a low- or high-fidelity representation of the final product, allowing designers and users to interact with and evaluate concepts early.

    Types of Prototypes:

    Type Description Fidelity Example
    Paper Prototype Hand-drawn sketches Low Sketch of app screens
    Wireframe Basic digital layout Low-medium Interface layout without styling
    Interactive Prototype Clickable screens Medium-high Figma or Adobe XD interactive demo
    Functional Prototype Working software High Beta version of an app

    3. Relationship Between Iteration and Prototyping

    1. Prototyping is the tool, iteration is the process.
    2. A prototype is tested with users, feedback is collected, and the design is iterated.
    3. Iteration ensures that each version is improved based on real insights rather than assumptions.

    Iterative Prototyping Cycle:

    1. Design/Sketch → 2. Prototype → 3. Test/Evaluate → 4. Analyze Feedback → 5. Refine → Repeat

    4. Benefits of Iteration and Prototyping

    • Early Detection of Problems: Identify issues before full-scale development
    • Cost-Effective: Easier and cheaper to change a prototype than finished software
    • User-Centered: Ensures the system aligns with user needs and expectations
    • Facilitates Communication: Helps designers, developers, and stakeholders understand ideas
    • Encourages Creativity: Supports exploring multiple solutions without commitment

    5. Best Practices

    • Start with low-fidelity prototypes to quickly test ideas
    • Include real users in testing early and often
    • Iterate frequently and incrementally
    • Focus on key tasks and interactions first
    • Document changes and rationale for design decisions

    6. Key Takeaways

    • Iteration and prototyping are central to user-centered design.
    • Prototyping enables early visualization and evaluation of design ideas.
    • Iteration ensures continuous improvement, aligning the system with user needs and usability principles.
    • Together, they reduce risk, improve usability, and enhance user satisfaction.
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    Screen design and layout
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    HCI in Software Process: Software life cycle

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