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    HCI & Computer Graphics
    COMP3145
    Progress0 / 73 topics
    Topics
    1. The Human: Input-output channels2. Human memory3. Thinking, Reasoning, Problem solving4. Emotions and Individual differences5. Psychology and design of interacting systems6. The Computer: Text entry devices7. Positioning, Pointing, and drawing devices8. Display devices9. Devices for virtual reality and 3D interaction10. Physical controls, Sensors and special devices11. Paper printing and scanning12. Memory, Processing and networks13. The Interaction: Models of interaction14. Frameworks and HCI15. Ergonomics16. Interaction styles17. Elements of the WIMP interfaces18. Interactivity and Context of interaction19. Usability Paradigm and Principles: Introduction20. Paradigms for interaction21. Interaction Design Basics: What is design22. Process of design and User focus23. Navigation design24. Screen design and layout25. Iteration and prototyping26. HCI in Software Process: Software life cycle27. Usability engineering28. Iterative design and prototyping29. Design rationale30. Design rules and Guidelines31. Golden rules and heuristics32. HCI patterns33. Evaluation techniques and methods34. Task analysis35. Universal design36. User support systems37. Computer Supported Cooperative Work38. Groupware systems39. Implementation of synchronous groupware40. Ubiquitous computing41. History of Computer Graphics42. Graphics architectures and software43. Imaging and vision: Pinhole camera, Human vision, Synthetic camera44. Modeling vs. rendering45. OpenGL Architecture46. Displaying simple two-dimensional geometric objects47. Positioning systems and windowed environment48. Color perception and models49. RGB, CMY, HLS color models50. Color transformations51. Color in OpenGL: RGB and indexed color52. Input: Network environment and client-server computing53. Input measures: event, sample and request input54. Using callbacks and picking55. Affine transformations: translation, rotation, scaling, shear56. Homogeneous coordinates and concatenation57. Current transformation and matrix stacks58. Three Dimensional Graphics: Classical viewing59. Specifying views in 3D60. Affine transformation in 3D61. Projective transformations62. Ray tracing63. Shading: Illumination and surface modeling64. Phong shading model65. Polygon shading66. Rasterization: Line drawing via Bresenham's algorithm67. Clipping and polygonal fill68. BitBlt operations69. Hidden surface removal (z buffer)70. Discrete Techniques: Buffers71. Reading and writing bitmaps and pixel maps72. Texture mapping73. Compositing
    COMP3145›HCI in Software Process: Software life cycle
    HCI & Computer GraphicsTopic 26 of 73

    HCI in Software Process: Software life cycle

    3 minread
    443words
    Beginnerlevel

    1. What is Software Life Cycle?

    Definition: The software life cycle (or software development life cycle, SDLC) is a structured sequence of phases involved in developing software, from initial concept to final deployment and maintenance.

    Key Idea: Integrating HCI principles throughout the software life cycle ensures that user needs, usability, and interaction quality are addressed at every stage, not just after development.


    2. Phases of Software Life Cycle and HCI Role

    1. Requirement Analysis / Feasibility Study

    • Goal: Identify system requirements and constraints.

    • HCI Role:

      • Conduct user research, interviews, and surveys
      • Identify user goals, tasks, and context of use
      • Define usability requirements along with functional requirements

    2. System Design / Conceptual Design

    • Goal: Create the architecture and interaction framework of the system.

    • HCI Role:

      • Develop interaction models and interface concepts
      • Create user personas, task models, and scenarios
      • Plan navigation structures, screen layouts, and information architecture

    3. Prototyping

    • Goal: Build a preliminary version to visualize and test concepts.

    • HCI Role:

      • Create low- or high-fidelity prototypes
      • Conduct usability testing to gather feedback
      • Refine interaction design, layout, and functionality iteratively

    4. Implementation / Development

    • Goal: Convert designs into working software.

    • HCI Role:

      • Ensure interface design is correctly implemented
      • Maintain consistency, accessibility, and usability standards
      • Developers and HCI specialists collaborate to ensure design fidelity

    5. Testing / Evaluation

    • Goal: Verify that the system meets requirements and works correctly.

    • HCI Role:

      • Conduct usability testing with target users
      • Identify interaction problems, errors, and inefficiencies
      • Assess user satisfaction, learnability, and performance

    6. Deployment / Installation

    • Goal: Deliver the system to users for operational use.

    • HCI Role:

      • Provide help systems, tutorials, and documentation
      • Ensure users can learn and adapt to the system effectively

    7. Maintenance / Evolution

    • Goal: Update, improve, and fix the software post-deployment.

    • HCI Role:

      • Collect user feedback and performance data
      • Refine interface, navigation, and interaction features
      • Adapt the system to changing user needs and technology

    3. Integration of HCI in Software Life Cycle

    • Early involvement: Usability and user requirements should be considered from the beginning.
    • Continuous evaluation: Iterative testing and feedback loops are crucial at every phase.
    • Collaboration: Designers, developers, and stakeholders must work together to ensure user-centered outcomes.
    • Documentation: Keep user requirements, design rationales, and usability reports throughout the SDLC.

    4. Benefits of HCI in Software Life Cycle

    • Produces user-centered, usable software
    • Reduces post-deployment errors and redesign costs
    • Improves user satisfaction, efficiency, and adoption
    • Supports continuous improvement through iterative feedback

    Key Takeaways

    • HCI should be integrated into every phase of the software life cycle.
    • Early and continuous user involvement prevents usability problems and reduces cost.
    • Combining software engineering and HCI principles produces software that is both functional and user-friendly.
    Previous topic 25
    Iteration and prototyping
    Next topic 27
    Usability engineering

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      Reading Stats
      Est. reading time3 min
      Word count443
      Code examples0
      DifficultyBeginner