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Study PortalCOMP3145Hci Software Life Cycl…
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    3 min read
    Topic 26 of 73
    Topic Study Note Illustration
    26

    HCI in Software Process: Software life cycle

    Definition: The software life cycle (or software development life cycle, SDLC) is a structured sequence of phases involved in developing software , from initial concept to final...

    1. What is Software Life Cycle?

    Definition: The software life cycle (or software development life cycle, SDLC) is a structured sequence of phases involved in developing software, from initial concept to final deployment and maintenance.

    Key Idea: Integrating HCI principles throughout the software life cycle ensures that user needs, usability, and interaction quality are addressed at every stage, not just after development.


    2. Phases of Software Life Cycle and HCI Role

    1. Requirement Analysis / Feasibility Study

    • Goal: Identify system requirements and constraints.

    • HCI Role:

      • Conduct user research, interviews, and surveys
      • Identify user goals, tasks, and context of use
      • Define usability requirements along with functional requirements

    2. System Design / Conceptual Design

    • Goal: Create the architecture and interaction framework of the system.

    • HCI Role:

      • Develop interaction models and interface concepts
      • Create user personas, task models, and scenarios
      • Plan navigation structures, screen layouts, and information architecture

    3. Prototyping

    • Goal: Build a preliminary version to visualize and test concepts.

    • HCI Role:

      • Create low- or high-fidelity prototypes
      • Conduct usability testing to gather feedback
      • Refine interaction design, layout, and functionality iteratively

    4. Implementation / Development

    • Goal: Convert designs into working software.

    • HCI Role:

      • Ensure interface design is correctly implemented
      • Maintain consistency, accessibility, and usability standards
      • Developers and HCI specialists collaborate to ensure design fidelity

    5. Testing / Evaluation

    • Goal: Verify that the system meets requirements and works correctly.

    • HCI Role:

      • Conduct usability testing with target users
      • Identify interaction problems, errors, and inefficiencies
      • Assess user satisfaction, learnability, and performance

    6. Deployment / Installation

    • Goal: Deliver the system to users for operational use.

    • HCI Role:

      • Provide help systems, tutorials, and documentation
      • Ensure users can learn and adapt to the system effectively

    7. Maintenance / Evolution

    • Goal: Update, improve, and fix the software post-deployment.

    • HCI Role:

      • Collect user feedback and performance data
      • Refine interface, navigation, and interaction features
      • Adapt the system to changing user needs and technology

    3. Integration of HCI in Software Life Cycle

    • Early involvement: Usability and user requirements should be considered from the beginning.
    • Continuous evaluation: Iterative testing and feedback loops are crucial at every phase.
    • Collaboration: Designers, developers, and stakeholders must work together to ensure user-centered outcomes.
    • Documentation: Keep user requirements, design rationales, and usability reports throughout the SDLC.

    4. Benefits of HCI in Software Life Cycle

    • Produces user-centered, usable software
    • Reduces post-deployment errors and redesign costs
    • Improves user satisfaction, efficiency, and adoption
    • Supports continuous improvement through iterative feedback

    Key Takeaways

    • HCI should be integrated into every phase of the software life cycle.
    • Early and continuous user involvement prevents usability problems and reduces cost.
    • Combining software engineering and HCI principles produces software that is both functional and user-friendly.
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    Iteration and prototyping
    Next topic 27 →
    Usability engineering

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