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Study PortalCOMP3145Iterative Design Proto…
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    2 min read
    Topic 28 of 73
    Topic Study Note Illustration
    28

    Iterative design and prototyping

    Definition: Iterative design is a repetitive process of designing, testing, analyzing, and refining a system until it meets usability, functionality, and user satisfaction goals.

    1. What is Iterative Design?

    Definition: Iterative design is a repetitive process of designing, testing, analyzing, and refining a system until it meets usability, functionality, and user satisfaction goals.

    Key Idea: Instead of designing the system perfectly in one attempt, designers continuously improve the design based on feedback and evaluation.

    Purpose:

    • Reduce usability problems
    • Incorporate real user feedback
    • Adapt to changing requirements and constraints

    2. What is Prototyping?

    Definition: Prototyping is the creation of a preliminary model of a system that allows users and designers to visualize, explore, and test ideas before final development.

    Key Idea: A prototype is a working or visual representation of the system, which can be low-fidelity (sketches) or high-fidelity (interactive software).


    3. Relationship Between Iterative Design and Prototyping

    • Prototypes are tools for iterative design.
    • Iterative design is the process that guides the repeated creation, testing, and refinement of prototypes.
    • Together, they ensure the final system aligns with user needs, tasks, and usability goals.

    Iterative Prototyping Cycle:

    1. Plan: Identify design goals and target user tasks
    2. Design: Create a prototype (low or high fidelity)
    3. Test: Conduct usability testing with users
    4. Analyze: Collect feedback and identify problems
    5. Refine: Improve design based on feedback
    6. Repeat: Cycle continues until usability goals are met

    4. Types of Prototypes

    Type Fidelity Purpose Example
    Paper Prototype Low Test layout and navigation Hand-drawn sketches of screens
    Wireframe Low-Medium Test structure and flow Digital layout without styling
    Interactive Prototype Medium-High Test interaction and navigation Figma, Adobe XD, or InVision clickable screens
    Functional Prototype High Test real system functionality Beta version of software

    5. Benefits of Iterative Design and Prototyping

    • Early Detection of Problems: Identify usability issues before full-scale development
    • Cost-Effective: Reduces cost of fixing errors after deployment
    • User-Centered: Involves real users in evaluating and improving the design
    • Encourages Creativity: Allows experimentation without high risk
    • Continuous Improvement: Leads to a more usable, efficient, and satisfying system

    6. Best Practices

    • Start with low-fidelity prototypes to quickly test ideas
    • Include real users in testing as early as possible
    • Focus on key tasks and user goals first
    • Iterate frequently and incrementally
    • Document feedback, changes, and rationale for design decisions

    Key Takeaways

    • Iterative design emphasizes continuous improvement based on user feedback and testing.
    • Prototyping provides a tangible way to explore and validate design ideas.
    • Together, they create a user-centered, efficient, and effective interaction design process.
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    Usability engineering
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    Design rationale

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