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Study PortalCOMP3145Interaction Design Wha…
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    2 min read
    Topic 21 of 73
    Topic Study Note Illustration
    21

    Interaction Design Basics: What is design

    Definition: Design is the process of creating a plan or solution for a product, system, or experience to meet specific goals, solve problems, or fulfill user needs....

    1. What is Design?

    Definition: Design is the process of creating a plan or solution for a product, system, or experience to meet specific goals, solve problems, or fulfill user needs. In HCI, design focuses on how people interact with computer systems to make these interactions effective, efficient, and satisfying.

    Key Idea: Design is not just about making something look good—it’s about structuring functionality, behavior, and experience to support users in achieving their goals.


    2. Core Aspects of Design

    1. Purposeful

      • Design always has a goal, such as enabling a user to complete a task easily.
    2. Creative and Problem-Solving

      • Involves ideation, innovation, and finding solutions to user needs.
    3. Iterative

      • Design is rarely perfect on the first attempt.
      • Involves prototyping, testing, feedback, and refinement.
    4. User-Centered

      • Prioritizes user needs, behaviors, abilities, and context.
      • Balances user goals with technical feasibility and business requirements.

    3. Design in Interaction Design (IxD)

    Definition (IxD perspective): Interaction design is the discipline that defines how users interact with a system, focusing on creating meaningful, intuitive, and effective user experiences.

    Key Elements of Interaction Design:

    1. Users and Goals: Understanding who the users are and what they want to achieve.
    2. Actions and Feedback: Designing what users can do and how the system responds.
    3. Contexts of Use: Considering the environment, devices, and social setting.
    4. Interfaces: Crafting visual, auditory, or tactile components that support interaction.
    5. Tasks and Workflows: Organizing sequences of actions to help users complete objectives.

    4. Design Principles in HCI

    • Consistency: Interface elements behave predictably.
    • Visibility: Users can easily see available options and system status.
    • Feedback: Immediate response to user actions.
    • Affordance: Visual cues indicate how an object can be used.
    • Simplicity: Reduce unnecessary complexity.
    • Error Tolerance: Prevent errors and provide recovery options.

    5. Design as a Process

    Typical Steps in Interaction Design:

    1. Research: Understand users, context, and requirements.
    2. Ideation: Brainstorm solutions and interaction methods.
    3. Prototyping: Create low- or high-fidelity representations.
    4. Evaluation: Test with users, gather feedback, identify issues.
    5. Iteration: Refine design based on testing results.
    6. Implementation: Build the final product for release.

    Key Takeaways

    • Design is about solving problems for users, not just decorating screens.
    • Interaction design focuses on creating usable, efficient, and satisfying experiences.
    • Good design balances user needs, system capabilities, and aesthetic appeal.
    • Iteration and user feedback are central to successful interaction design.
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    Paradigms for interaction
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    Process of design and User focus

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