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Study PortalCOMP3145Interactivity Context
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    2 min read
    Topic 18 of 73
    Topic Study Note Illustration
    18

    Interactivity and Context of interaction

    Definition: Interactivity refers to the extent and quality of communication between the user and the system , allowing the user to actively participate, control, and influence the...

    1. Interactivity in HCI

    Definition: Interactivity refers to the extent and quality of communication between the user and the system, allowing the user to actively participate, control, and influence the system’s behavior.

    Key Aspects:

    1. User Control: Users can decide what actions to take and when.
    2. System Feedback: The system responds to user actions in a meaningful way.
    3. Responsiveness: Interaction happens in real-time or near real-time.
    4. Adaptability: The system can adjust behavior based on user input.

    Types of Interactivity:

    • Command-based: User enters commands, system responds.
    • Menu-based: User selects options, system executes.
    • Direct Manipulation: User interacts with objects on screen (drag, drop, resize).
    • Natural Interaction: Speech, gestures, or multimodal interaction.

    Relevance:

    • Higher interactivity improves user engagement and satisfaction.
    • Helps in learning, exploration, and efficient task completion.

    2. Context of Interaction

    Definition: The context of interaction refers to the circumstances and environment in which the user interacts with the system. This includes physical, social, technical, and cognitive factors.

    Components of Context:

    1. Physical Context: Location, lighting, noise, device being used.
    2. Social Context: Presence of other users, collaboration, cultural norms.
    3. Technical Context: Device type, network speed, software platform, input/output capabilities.
    4. User Context: User’s goals, knowledge, skills, emotions, and preferences.

    Relevance:

    • Context influences usability, accessibility, and effectiveness of interaction.
    • Helps designers adapt interfaces for specific environments or user needs.

    3. Interactivity vs. Context

    Aspect Interactivity Context
    Focus The dynamic exchange between user and system Circumstances and environment of interaction
    Goal To enable active participation and control To understand conditions affecting interaction
    Examples Drag-and-drop, voice commands, menu selection Mobile device use outdoors, collaborative work, VR environment

    4. Designing for Interactivity and Context

    1. Provide clear feedback for user actions.
    2. Adapt to device and environment, e.g., larger buttons for mobile.
    3. Support different user skills, from novice to expert.
    4. Enable multimodal interaction when appropriate (touch, voice, gestures).
    5. Consider social and collaborative contexts, like shared screens or multi-user VR.

    Key Point:

    • Interactivity is about how users engage with a system.
    • Context of interaction is about where, when, and under what circumstances this engagement occurs.
    • Both are critical in HCI to design interfaces that are effective, efficient, and satisfying.
    ← Previous topic 17
    Elements of the WIMP interfaces
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    Usability Paradigm and Principles: Introduction

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