ScholarQuill logoScholarQuillUniversity Notes
  • Notes
  • Past Papers
  • Blogs
  • Todo
Login
ScholarQuill logoScholarQuillUniversity Notes
Login
NotesPast PapersBlogsTodo
More
SubjectsDiscussionCGPA CalculatorGPA CalculatorStudent PortalCourse Outline
About
About usPrivacy PolicyReportContact
Notes
Past Papers
Blogs
Todo
Analytics
    Current Subject
    🧩
    HCI & Computer Graphics
    COMP3145
    Progress0 / 73 topics
    Topics
    1. The Human: Input-output channels2. Human memory3. Thinking, Reasoning, Problem solving4. Emotions and Individual differences5. Psychology and design of interacting systems6. The Computer: Text entry devices7. Positioning, Pointing, and drawing devices8. Display devices9. Devices for virtual reality and 3D interaction10. Physical controls, Sensors and special devices11. Paper printing and scanning12. Memory, Processing and networks13. The Interaction: Models of interaction14. Frameworks and HCI15. Ergonomics16. Interaction styles17. Elements of the WIMP interfaces18. Interactivity and Context of interaction19. Usability Paradigm and Principles: Introduction20. Paradigms for interaction21. Interaction Design Basics: What is design22. Process of design and User focus23. Navigation design24. Screen design and layout25. Iteration and prototyping26. HCI in Software Process: Software life cycle27. Usability engineering28. Iterative design and prototyping29. Design rationale30. Design rules and Guidelines31. Golden rules and heuristics32. HCI patterns33. Evaluation techniques and methods34. Task analysis35. Universal design36. User support systems37. Computer Supported Cooperative Work38. Groupware systems39. Implementation of synchronous groupware40. Ubiquitous computing41. History of Computer Graphics42. Graphics architectures and software43. Imaging and vision: Pinhole camera, Human vision, Synthetic camera44. Modeling vs. rendering45. OpenGL Architecture46. Displaying simple two-dimensional geometric objects47. Positioning systems and windowed environment48. Color perception and models49. RGB, CMY, HLS color models50. Color transformations51. Color in OpenGL: RGB and indexed color52. Input: Network environment and client-server computing53. Input measures: event, sample and request input54. Using callbacks and picking55. Affine transformations: translation, rotation, scaling, shear56. Homogeneous coordinates and concatenation57. Current transformation and matrix stacks58. Three Dimensional Graphics: Classical viewing59. Specifying views in 3D60. Affine transformation in 3D61. Projective transformations62. Ray tracing63. Shading: Illumination and surface modeling64. Phong shading model65. Polygon shading66. Rasterization: Line drawing via Bresenham's algorithm67. Clipping and polygonal fill68. BitBlt operations69. Hidden surface removal (z buffer)70. Discrete Techniques: Buffers71. Reading and writing bitmaps and pixel maps72. Texture mapping73. Compositing
    COMP3145›Interactivity and Context of interaction
    HCI & Computer GraphicsTopic 18 of 73

    Interactivity and Context of interaction

    2 minread
    360words
    Beginnerlevel

    1. Interactivity in HCI

    Definition: Interactivity refers to the extent and quality of communication between the user and the system, allowing the user to actively participate, control, and influence the system’s behavior.

    Key Aspects:

    1. User Control: Users can decide what actions to take and when.
    2. System Feedback: The system responds to user actions in a meaningful way.
    3. Responsiveness: Interaction happens in real-time or near real-time.
    4. Adaptability: The system can adjust behavior based on user input.

    Types of Interactivity:

    • Command-based: User enters commands, system responds.
    • Menu-based: User selects options, system executes.
    • Direct Manipulation: User interacts with objects on screen (drag, drop, resize).
    • Natural Interaction: Speech, gestures, or multimodal interaction.

    Relevance:

    • Higher interactivity improves user engagement and satisfaction.
    • Helps in learning, exploration, and efficient task completion.

    2. Context of Interaction

    Definition: The context of interaction refers to the circumstances and environment in which the user interacts with the system. This includes physical, social, technical, and cognitive factors.

    Components of Context:

    1. Physical Context: Location, lighting, noise, device being used.
    2. Social Context: Presence of other users, collaboration, cultural norms.
    3. Technical Context: Device type, network speed, software platform, input/output capabilities.
    4. User Context: User’s goals, knowledge, skills, emotions, and preferences.

    Relevance:

    • Context influences usability, accessibility, and effectiveness of interaction.
    • Helps designers adapt interfaces for specific environments or user needs.

    3. Interactivity vs. Context

    Aspect Interactivity Context
    Focus The dynamic exchange between user and system Circumstances and environment of interaction
    Goal To enable active participation and control To understand conditions affecting interaction
    Examples Drag-and-drop, voice commands, menu selection Mobile device use outdoors, collaborative work, VR environment

    4. Designing for Interactivity and Context

    1. Provide clear feedback for user actions.
    2. Adapt to device and environment, e.g., larger buttons for mobile.
    3. Support different user skills, from novice to expert.
    4. Enable multimodal interaction when appropriate (touch, voice, gestures).
    5. Consider social and collaborative contexts, like shared screens or multi-user VR.

    Key Point:

    • Interactivity is about how users engage with a system.
    • Context of interaction is about where, when, and under what circumstances this engagement occurs.
    • Both are critical in HCI to design interfaces that are effective, efficient, and satisfying.
    Previous topic 17
    Elements of the WIMP interfaces
    Next topic 19
    Usability Paradigm and Principles: Introduction

    Past Papers

    Open this section to load past papers

    Click on Show Past Papers to see past papers.
    On This Page
      Reading Stats
      Est. reading time2 min
      Word count360
      Code examples0
      DifficultyBeginner