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    Subject Notes Illustration
    Subject Notes Illustration
    Course Code: COMP314573 Topics

    HCI & Computer Graphics

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    73
    Total Topics
    0
    Completed
    73
    Pending
    15
    Units / Chapters
    Chap 1:

    The Human

    0/5 done5 topics
    01
    Input-output channels
    02
    Human memory
    03
    Thinking, Reasoning, Problem solving
    04
    Emotions and Individual differences
    05
    Psychology and design of interacting systems
    Chap 2:

    The Computer

    0/7 done7 topics
    06
    Text entry devices
    07
    Positioning, Pointing, and drawing devices
    08
    Display devices
    09
    Devices for virtual reality and 3D interaction
    10
    Physical controls, Sensors and special devices
    11
    Paper printing and scanning
    12
    Memory, Processing and networks
    Chap 3:

    The Interaction

    0/6 done6 topics
    13
    Models of interaction
    14
    Frameworks and HCI
    15
    Ergonomics
    16
    Interaction styles
    17
    Elements of the WIMP interfaces
    18
    Interactivity and Context of interaction
    Chap 4:

    Usability Paradigm and Principles

    0/2 done2 topics
    19
    Introduction
    20
    Paradigms for interaction
    Chap 5:

    Interaction Design Basics

    0/5 done5 topics
    21
    What is design
    22
    Process of design and User focus
    23
    Navigation design
    24
    Screen design and layout
    25
    Iteration and prototyping
    Chap 6:

    HCI in Software Process

    0/17 done17 topics
    26
    Software life cycle
    27
    Usability engineering
    28
    Iterative design and prototyping
    29
    Design rationale
    30
    Design rules and Guidelines
    31
    Golden rules and heuristics
    32
    HCI patterns
    33
    Evaluation techniques and methods
    34
    Task analysis
    35
    Universal design
    36
    User support systems
    37
    Computer Supported Cooperative Work
    38
    Groupware systems
    39
    Implementation of synchronous groupware
    40
    Ubiquitous computing
    41
    History of Computer Graphics
    42
    Graphics architectures and software
    Chap 7:

    Imaging and vision

    0/8 done8 topics
    43
    Pinhole camera, Human vision, Synthetic camera
    44
    Modeling vs. rendering
    45
    OpenGL Architecture
    46
    Displaying simple two-dimensional geometric objects
    47
    Positioning systems and windowed environment
    48
    Color perception and models
    49
    RGB, CMY, HLS color models
    50
    Color transformations
    Chap 8:

    Color in OpenGL

    0/1 done1 topic
    51
    RGB and indexed color
    Chap 9:

    Input

    0/1 done1 topic
    52
    Network environment and client-server computing
    Chap 10:

    Input measures

    0/2 done2 topics
    53
    event, sample and request input
    54
    Using callbacks and picking
    Chap 11:

    Affine transformations

    0/3 done3 topics
    55
    translation, rotation, scaling, shear
    56
    Homogeneous coordinates and concatenation
    57
    Current transformation and matrix stacks
    Chap 12:

    Three Dimensional Graphics

    0/5 done5 topics
    58
    Classical viewing
    59
    Specifying views in 3D
    60
    Affine transformation in 3D
    61
    Projective transformations
    62
    Ray tracing
    Chap 13:

    Shading

    0/3 done3 topics
    63
    Illumination and surface modeling
    64
    Phong shading model
    65
    Polygon shading
    Chap 14:

    Rasterization

    0/4 done4 topics
    66
    Line drawing via Bresenham's algorithm
    67
    Clipping and polygonal fill
    68
    BitBlt operations
    69
    Hidden surface removal (z buffer)
    Chap 15:

    Discrete Techniques

    0/4 done4 topics
    70
    Buffers
    71
    Reading and writing bitmaps and pixel maps
    72
    Texture mapping
    73
    Compositing

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