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    HCI & Computer Graphics
    COMP3145
    Progress0 / 73 topics
    Topics
    1. The Human: Input-output channels2. Human memory3. Thinking, Reasoning, Problem solving4. Emotions and Individual differences5. Psychology and design of interacting systems6. The Computer: Text entry devices7. Positioning, Pointing, and drawing devices8. Display devices9. Devices for virtual reality and 3D interaction10. Physical controls, Sensors and special devices11. Paper printing and scanning12. Memory, Processing and networks13. The Interaction: Models of interaction14. Frameworks and HCI15. Ergonomics16. Interaction styles17. Elements of the WIMP interfaces18. Interactivity and Context of interaction19. Usability Paradigm and Principles: Introduction20. Paradigms for interaction21. Interaction Design Basics: What is design22. Process of design and User focus23. Navigation design24. Screen design and layout25. Iteration and prototyping26. HCI in Software Process: Software life cycle27. Usability engineering28. Iterative design and prototyping29. Design rationale30. Design rules and Guidelines31. Golden rules and heuristics32. HCI patterns33. Evaluation techniques and methods34. Task analysis35. Universal design36. User support systems37. Computer Supported Cooperative Work38. Groupware systems39. Implementation of synchronous groupware40. Ubiquitous computing41. History of Computer Graphics42. Graphics architectures and software43. Imaging and vision: Pinhole camera, Human vision, Synthetic camera44. Modeling vs. rendering45. OpenGL Architecture46. Displaying simple two-dimensional geometric objects47. Positioning systems and windowed environment48. Color perception and models49. RGB, CMY, HLS color models50. Color transformations51. Color in OpenGL: RGB and indexed color52. Input: Network environment and client-server computing53. Input measures: event, sample and request input54. Using callbacks and picking55. Affine transformations: translation, rotation, scaling, shear56. Homogeneous coordinates and concatenation57. Current transformation and matrix stacks58. Three Dimensional Graphics: Classical viewing59. Specifying views in 3D60. Affine transformation in 3D61. Projective transformations62. Ray tracing63. Shading: Illumination and surface modeling64. Phong shading model65. Polygon shading66. Rasterization: Line drawing via Bresenham's algorithm67. Clipping and polygonal fill68. BitBlt operations69. Hidden surface removal (z buffer)70. Discrete Techniques: Buffers71. Reading and writing bitmaps and pixel maps72. Texture mapping73. Compositing
    COMP3145›Process of design and User focus
    HCI & Computer GraphicsTopic 22 of 73

    Process of design and User focus

    3 minread
    445words
    Beginnerlevel

    1. Process of Design

    Definition: The design process is a structured approach to creating interactive systems that are usable, effective, and satisfying. It involves understanding user needs, generating solutions, testing, and refining them iteratively.

    Key Idea: Design is not linear—it is iterative, meaning each step may loop back based on feedback and insights.


    Typical Stages of the Interaction Design Process

    1. Research / Requirement Analysis

    • Purpose: Understand users, their tasks, and the context of use.

    • Activities:

      • User interviews and surveys
      • Observations and contextual inquiry
      • Task analysis and scenario creation
    • Outcome: Clear understanding of user needs, goals, and constraints


    2. Ideation / Conceptual Design

    • Purpose: Generate ideas for solutions based on research insights.

    • Activities:

      • Brainstorming
      • Sketching interface ideas
      • Creating user personas and storyboards
    • Outcome: Concepts that address user needs and system requirements


    3. Prototyping

    • Purpose: Build visual or functional models of the system for testing.

    • Types:

      • Low-fidelity: Paper sketches, wireframes
      • High-fidelity: Interactive digital prototypes
    • Outcome: Tangible artifacts to evaluate design ideas early


    4. Evaluation / Usability Testing

    • Purpose: Assess whether the design meets user goals and usability standards.

    • Methods:

      • User testing with scenarios
      • Heuristic evaluation by experts
      • A/B testing for different design alternatives
    • Outcome: Identify usability issues, errors, and areas for improvement


    5. Iteration / Refinement

    • Purpose: Improve the design based on feedback from testing.

    • Activities:

      • Fix usability problems
      • Enhance interaction flow and feedback
      • Update prototypes for further testing
    • Outcome: A polished, user-centered final design


    2. User Focus in Design

    Definition: User focus means designing with the user as the central concern, ensuring that the system is usable, accessible, and aligned with user goals.

    Key Aspects:

    1. Understanding Users: Know their skills, preferences, and limitations.
    2. Task-Centered Design: Focus on what users want to achieve, not just features.
    3. Context Awareness: Consider physical, social, and technical environments.
    4. Feedback and Responsiveness: Provide users with clear cues and responses to their actions.
    5. Iterative Involvement: Include users throughout design via testing, feedback, and refinement.

    Benefits:

    • Improves efficiency, effectiveness, and satisfaction
    • Reduces errors and user frustration
    • Increases adoption and engagement

    3. User-Centered Design (UCD)

    Definition: A design philosophy that puts the user at the center of all design decisions, emphasizing research, prototyping, and iterative evaluation.

    Principles:

    • Early focus on users and tasks
    • Empirical measurement of usability
    • Iterative design and continuous feedback

    Example: Designing a mobile app where users test prototypes before final development ensures it meets their needs and habits.


    Key Takeaways

    • The design process is iterative: research → ideation → prototyping → evaluation → refinement.
    • User focus ensures the system is usable, effective, and satisfying, not just functional.
    • In HCI, combining process and user focus leads to successful, human-centered interactive systems.
    Previous topic 21
    Interaction Design Basics: What is design
    Next topic 23
    Navigation design

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      Est. reading time3 min
      Word count445
      Code examples0
      DifficultyBeginner