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Study PortalCOMP3145Process Design User Fo…
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    3 min read
    Topic 22 of 73
    Topic Study Note Illustration
    22

    Process of design and User focus

    Definition: The design process is a structured approach to creating interactive systems that are usable, effective, and satisfying . It involves understanding user needs, generating solutions, testing,...

    1. Process of Design

    Definition: The design process is a structured approach to creating interactive systems that are usable, effective, and satisfying. It involves understanding user needs, generating solutions, testing, and refining them iteratively.

    Key Idea: Design is not linear—it is iterative, meaning each step may loop back based on feedback and insights.


    Typical Stages of the Interaction Design Process

    1. Research / Requirement Analysis

    • Purpose: Understand users, their tasks, and the context of use.

    • Activities:

      • User interviews and surveys
      • Observations and contextual inquiry
      • Task analysis and scenario creation
    • Outcome: Clear understanding of user needs, goals, and constraints


    2. Ideation / Conceptual Design

    • Purpose: Generate ideas for solutions based on research insights.

    • Activities:

      • Brainstorming
      • Sketching interface ideas
      • Creating user personas and storyboards
    • Outcome: Concepts that address user needs and system requirements


    3. Prototyping

    • Purpose: Build visual or functional models of the system for testing.

    • Types:

      • Low-fidelity: Paper sketches, wireframes
      • High-fidelity: Interactive digital prototypes
    • Outcome: Tangible artifacts to evaluate design ideas early


    4. Evaluation / Usability Testing

    • Purpose: Assess whether the design meets user goals and usability standards.

    • Methods:

      • User testing with scenarios
      • Heuristic evaluation by experts
      • A/B testing for different design alternatives
    • Outcome: Identify usability issues, errors, and areas for improvement


    5. Iteration / Refinement

    • Purpose: Improve the design based on feedback from testing.

    • Activities:

      • Fix usability problems
      • Enhance interaction flow and feedback
      • Update prototypes for further testing
    • Outcome: A polished, user-centered final design


    2. User Focus in Design

    Definition: User focus means designing with the user as the central concern, ensuring that the system is usable, accessible, and aligned with user goals.

    Key Aspects:

    1. Understanding Users: Know their skills, preferences, and limitations.
    2. Task-Centered Design: Focus on what users want to achieve, not just features.
    3. Context Awareness: Consider physical, social, and technical environments.
    4. Feedback and Responsiveness: Provide users with clear cues and responses to their actions.
    5. Iterative Involvement: Include users throughout design via testing, feedback, and refinement.

    Benefits:

    • Improves efficiency, effectiveness, and satisfaction
    • Reduces errors and user frustration
    • Increases adoption and engagement

    3. User-Centered Design (UCD)

    Definition: A design philosophy that puts the user at the center of all design decisions, emphasizing research, prototyping, and iterative evaluation.

    Principles:

    • Early focus on users and tasks
    • Empirical measurement of usability
    • Iterative design and continuous feedback

    Example: Designing a mobile app where users test prototypes before final development ensures it meets their needs and habits.


    Key Takeaways

    • The design process is iterative: research → ideation → prototyping → evaluation → refinement.
    • User focus ensures the system is usable, effective, and satisfying, not just functional.
    • In HCI, combining process and user focus leads to successful, human-centered interactive systems.
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    Navigation design

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