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    HCI & Computer Graphics
    COMP3145
    Progress0 / 73 topics
    Topics
    1. The Human: Input-output channels2. Human memory3. Thinking, Reasoning, Problem solving4. Emotions and Individual differences5. Psychology and design of interacting systems6. The Computer: Text entry devices7. Positioning, Pointing, and drawing devices8. Display devices9. Devices for virtual reality and 3D interaction10. Physical controls, Sensors and special devices11. Paper printing and scanning12. Memory, Processing and networks13. The Interaction: Models of interaction14. Frameworks and HCI15. Ergonomics16. Interaction styles17. Elements of the WIMP interfaces18. Interactivity and Context of interaction19. Usability Paradigm and Principles: Introduction20. Paradigms for interaction21. Interaction Design Basics: What is design22. Process of design and User focus23. Navigation design24. Screen design and layout25. Iteration and prototyping26. HCI in Software Process: Software life cycle27. Usability engineering28. Iterative design and prototyping29. Design rationale30. Design rules and Guidelines31. Golden rules and heuristics32. HCI patterns33. Evaluation techniques and methods34. Task analysis35. Universal design36. User support systems37. Computer Supported Cooperative Work38. Groupware systems39. Implementation of synchronous groupware40. Ubiquitous computing41. History of Computer Graphics42. Graphics architectures and software43. Imaging and vision: Pinhole camera, Human vision, Synthetic camera44. Modeling vs. rendering45. OpenGL Architecture46. Displaying simple two-dimensional geometric objects47. Positioning systems and windowed environment48. Color perception and models49. RGB, CMY, HLS color models50. Color transformations51. Color in OpenGL: RGB and indexed color52. Input: Network environment and client-server computing53. Input measures: event, sample and request input54. Using callbacks and picking55. Affine transformations: translation, rotation, scaling, shear56. Homogeneous coordinates and concatenation57. Current transformation and matrix stacks58. Three Dimensional Graphics: Classical viewing59. Specifying views in 3D60. Affine transformation in 3D61. Projective transformations62. Ray tracing63. Shading: Illumination and surface modeling64. Phong shading model65. Polygon shading66. Rasterization: Line drawing via Bresenham's algorithm67. Clipping and polygonal fill68. BitBlt operations69. Hidden surface removal (z buffer)70. Discrete Techniques: Buffers71. Reading and writing bitmaps and pixel maps72. Texture mapping73. Compositing
    COMP3145›Memory, Processing and networks
    HCI & Computer GraphicsTopic 12 of 73

    Memory, Processing and networks

    3 minread
    548words
    Beginnerlevel

    Memory, Processing, and Networks

    These components define how a computer stores, processes, and communicates information, directly affecting how users interact with digital systems.


    1. Memory

    Definition: Memory is the hardware component where a computer stores data and instructions temporarily or permanently. Memory determines how much information a computer can hold for processing and how quickly it can access it.


    Types of Memory

    a. Primary Memory (Volatile)

    Definition: Temporary memory used by the computer to store data and instructions while processing.

    • RAM (Random Access Memory):

      • Stores active programs and data.
      • Fast access, lost when power is off.
    • Cache Memory:

      • High-speed memory between CPU and RAM.
      • Stores frequently accessed data for faster processing.

    b. Secondary Memory (Non-Volatile)

    Definition: Permanent storage of data and programs.

    • Hard Disk Drives (HDDs): Magnetic storage, large capacity, slower.
    • Solid State Drives (SSDs): Flash-based, faster than HDD, durable.
    • Optical Discs: CDs, DVDs for backup and distribution.
    • USB Drives / External Storage: Portable storage.

    c. Tertiary and Cloud Storage

    Definition:

    • Tertiary: Backup storage (e.g., magnetic tape libraries).
    • Cloud Storage: Data stored on remote servers accessed via the internet.

    2. Processing

    Definition: Processing is the execution of instructions by a computer’s central processing unit (CPU) to transform input data into meaningful output.

    Key Components:

    • CPU (Central Processing Unit): Performs calculations and logic operations.
    • GPU (Graphics Processing Unit): Specialized for image and graphics processing.
    • ALU (Arithmetic Logic Unit): Performs arithmetic and logical operations.
    • Control Unit: Directs the flow of data between memory and CPU.

    Types of Processing

    a. Batch Processing

    • Executes a group of tasks at once without user interaction.
    • Example: Payroll processing, end-of-day bank transactions.

    b. Real-Time Processing

    • Immediate processing of data as it arrives.
    • Example: Air traffic control, VR simulations, online gaming.

    c. Parallel Processing

    • Multiple processors work on different parts of a task simultaneously.
    • Example: Scientific simulations, AI processing, 3D rendering.

    d. Distributed Processing

    • Processing spread across multiple computers connected via a network.
    • Example: Cloud computing, big data analysis.

    3. Networks

    Definition: Networks are systems of interconnected computers that communicate and share data and resources. Networking enables collaborative interaction and remote access to systems.


    Types of Networks

    a. LAN (Local Area Network)

    • Covers a small geographic area like a home, office, or school.
    • High-speed communication between local devices.

    b. WAN (Wide Area Network)

    • Covers large geographic areas, connecting multiple LANs.
    • Example: The Internet.

    c. MAN (Metropolitan Area Network)

    • Larger than LAN, smaller than WAN.
    • Example: City-wide network infrastructure.

    d. PAN (Personal Area Network)

    • Very small networks for personal devices (Bluetooth, Wi-Fi Direct).

    Network Components

    • Switches: Connect devices within LAN.
    • Routers: Connect LAN to WAN/Internet.
    • Access Points: Enable wireless connectivity.
    • Network Interface Cards (NICs): Hardware enabling device communication.

    Relevance in HCI

    • Memory: Determines how much data users can work with and how responsive the system is.
    • Processing: Affects speed, interactivity, and usability of software applications, games, and simulations.
    • Networks: Enable collaboration, cloud services, remote work, and real-time interaction.

    Fast memory, efficient processing, and reliable networks improve the user experience (UX) by reducing latency, enhancing responsiveness, and enabling smooth interaction.


    Summary Table

    Component Definition Examples Relevance in HCI
    Memory Stores data and instructions RAM, SSD, Cloud Affects speed and usability
    Processing Executes instructions CPU, GPU, Parallel/Real-time processing Determines responsiveness and interactivity
    Networks Connect computers for communication LAN, WAN, Wi-Fi, Internet Enables collaboration, remote access, cloud services
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    The Interaction: Models of interaction

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      Est. reading time3 min
      Word count548
      Code examples0
      DifficultyBeginner