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Study PortalCOMP3145Memory Processing Netw…
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    COMP3145

    HCI & Computer Graphics

    Progress0 / 73 done
    Topics73
    1Input-output channels2Human memory3Thinking, Reasoning, Problem solving4Emotions and Individual differences5Psychology and design of interacting systems
    6Text entry devices7Positioning, Pointing, and drawing devices8Display devices9Devices for virtual reality and 3D interaction10Physical controls, Sensors and special devices11Paper printing and scanning12Memory, Processing and networks
    13Models of interaction14Frameworks and HCI15Ergonomics16Interaction styles17Elements of the WIMP interfaces18Interactivity and Context of interaction
    19Introduction20Paradigms for interaction
    21What is design22Process of design and User focus23Navigation design24Screen design and layout25Iteration and prototyping
    26Software life cycle27Usability engineering28Iterative design and prototyping29Design rationale30Design rules and Guidelines31Golden rules and heuristics32HCI patterns33Evaluation techniques and methods34Task analysis35Universal design36User support systems37Computer Supported Cooperative Work38Groupware systems39Implementation of synchronous groupware40Ubiquitous computing41History of Computer Graphics42Graphics architectures and software
    43Pinhole camera, Human vision, Synthetic camera44Modeling vs. rendering45OpenGL Architecture46Displaying simple two-dimensional geometric objects47Positioning systems and windowed environment48Color perception and models49RGB, CMY, HLS color models50Color transformations
    51RGB and indexed color
    52Network environment and client-server computing
    53event, sample and request input54Using callbacks and picking
    55translation, rotation, scaling, shear56Homogeneous coordinates and concatenation57Current transformation and matrix stacks
    58Classical viewing59Specifying views in 3D60Affine transformation in 3D61Projective transformations62Ray tracing
    63Illumination and surface modeling64Phong shading model65Polygon shading
    66Line drawing via Bresenham's algorithm67Clipping and polygonal fill68BitBlt operations69Hidden surface removal (z buffer)
    70Buffers71Reading and writing bitmaps and pixel maps72Texture mapping73Compositing
    3 min read
    Topic 12 of 73
    Topic Study Note Illustration
    12

    Memory, Processing and networks

    These components define how a computer stores, processes, and communicates information , directly affecting how users interact with digital systems.

    Memory, Processing, and Networks

    These components define how a computer stores, processes, and communicates information, directly affecting how users interact with digital systems.


    1. Memory

    Definition: Memory is the hardware component where a computer stores data and instructions temporarily or permanently. Memory determines how much information a computer can hold for processing and how quickly it can access it.


    Types of Memory

    a. Primary Memory (Volatile)

    Definition: Temporary memory used by the computer to store data and instructions while processing.

    • RAM (Random Access Memory):

      • Stores active programs and data.
      • Fast access, lost when power is off.
    • Cache Memory:

      • High-speed memory between CPU and RAM.
      • Stores frequently accessed data for faster processing.

    b. Secondary Memory (Non-Volatile)

    Definition: Permanent storage of data and programs.

    • Hard Disk Drives (HDDs): Magnetic storage, large capacity, slower.
    • Solid State Drives (SSDs): Flash-based, faster than HDD, durable.
    • Optical Discs: CDs, DVDs for backup and distribution.
    • USB Drives / External Storage: Portable storage.

    c. Tertiary and Cloud Storage

    Definition:

    • Tertiary: Backup storage (e.g., magnetic tape libraries).
    • Cloud Storage: Data stored on remote servers accessed via the internet.

    2. Processing

    Definition: Processing is the execution of instructions by a computer’s central processing unit (CPU) to transform input data into meaningful output.

    Key Components:

    • CPU (Central Processing Unit): Performs calculations and logic operations.
    • GPU (Graphics Processing Unit): Specialized for image and graphics processing.
    • ALU (Arithmetic Logic Unit): Performs arithmetic and logical operations.
    • Control Unit: Directs the flow of data between memory and CPU.

    Types of Processing

    a. Batch Processing

    • Executes a group of tasks at once without user interaction.
    • Example: Payroll processing, end-of-day bank transactions.

    b. Real-Time Processing

    • Immediate processing of data as it arrives.
    • Example: Air traffic control, VR simulations, online gaming.

    c. Parallel Processing

    • Multiple processors work on different parts of a task simultaneously.
    • Example: Scientific simulations, AI processing, 3D rendering.

    d. Distributed Processing

    • Processing spread across multiple computers connected via a network.
    • Example: Cloud computing, big data analysis.

    3. Networks

    Definition: Networks are systems of interconnected computers that communicate and share data and resources. Networking enables collaborative interaction and remote access to systems.


    Types of Networks

    a. LAN (Local Area Network)

    • Covers a small geographic area like a home, office, or school.
    • High-speed communication between local devices.

    b. WAN (Wide Area Network)

    • Covers large geographic areas, connecting multiple LANs.
    • Example: The Internet.

    c. MAN (Metropolitan Area Network)

    • Larger than LAN, smaller than WAN.
    • Example: City-wide network infrastructure.

    d. PAN (Personal Area Network)

    • Very small networks for personal devices (Bluetooth, Wi-Fi Direct).

    Network Components

    • Switches: Connect devices within LAN.
    • Routers: Connect LAN to WAN/Internet.
    • Access Points: Enable wireless connectivity.
    • Network Interface Cards (NICs): Hardware enabling device communication.

    Relevance in HCI

    • Memory: Determines how much data users can work with and how responsive the system is.
    • Processing: Affects speed, interactivity, and usability of software applications, games, and simulations.
    • Networks: Enable collaboration, cloud services, remote work, and real-time interaction.

    Fast memory, efficient processing, and reliable networks improve the user experience (UX) by reducing latency, enhancing responsiveness, and enabling smooth interaction.


    Summary Table

    Component Definition Examples Relevance in HCI
    Memory Stores data and instructions RAM, SSD, Cloud Affects speed and usability
    Processing Executes instructions CPU, GPU, Parallel/Real-time processing Determines responsiveness and interactivity
    Networks Connect computers for communication LAN, WAN, Wi-Fi, Internet Enables collaboration, remote access, cloud services
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    The Interaction: Models of interaction

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