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    Computer Architecture
    COMP3147
    Progress0 / 24 topics
    Topics
    1. Digital Hardware Design: Transistors and Digital logic2. Hardware description languages (Verilog)3. Instruction Set Architecture: Instruction types and mixes4. Addressing modes5. RISC vs. CISC architectures6. Exceptions in instruction sets7. Scalar Pipelines: Data dependencies8. Static scheduling9. Pipeline performance analysis10. VLIW Pipelines: Local scheduling11. Loop unrolling and Software pipelining12. Trace scheduling13. Deferred exceptions and Predicated execution14. IA64 architecture15. Dynamic Pipelines: Dynamical scheduling16. Register renaming17. Speculative execution18. Trace cache19. Thread-Level Parallelism: Cache coherency20. Sequential consistency21. Multithreading22. Symmetric multiprocessing23. Transactional memory24. Data-Level Parallelism: GPU programming
    COMP3147›IA64 architecture
    Computer ArchitectureTopic 14 of 24

    IA64 architecture

    3 minread
    583words
    Beginnerlevel

    ⭐ IA-64 Architecture (Intel Itanium)

    1. Definition

    IA-64 (Intel Architecture 64-bit), also known as Itanium architecture, is a 64-bit processor architecture developed by Intel and Hewlett-Packard (HP) to support explicitly parallel instruction computing (EPIC).

    IA-64 is designed to exploit instruction-level parallelism (ILP) using compiler-managed scheduling rather than relying on complex hardware for out-of-order execution.


    2. Key Concepts

    a) EPIC (Explicitly Parallel Instruction Computing)

    • Compiler explicitly specifies which instructions can run in parallel.
    • Reduces hardware complexity compared to superscalar CPUs.
    • Relies on the compiler for instruction scheduling, predication, and speculative execution.

    b) Very Long Instruction Words (VLIW)

    • IA-64 instructions are grouped into bundles, typically three instructions per bundle.
    • Each instruction in a bundle can be executed in parallel if functional units are free.

    c) Predication

    • Supports predicated execution: instructions execute conditionally based on a predicate register.
    • Reduces branch misprediction penalties.

    d) Speculation

    • Compiler can schedule instructions before it is known whether they will be needed, i.e., speculative execution.
    • Hardware ensures correctness if speculated instruction should not execute.

    3. Register Architecture

    IA-64 has a very large register set:

    Register Type Number Purpose
    General-Purpose Registers (GPR) 128 Integer arithmetic, pointers
    Floating-Point Registers (FPR) 128 Floating-point operations
    Predicate Registers (PR) 64 Conditional execution (predication)
    Branch Registers (BR) 8 Hold return addresses for branches
    Control Registers (CR) 32 Processor control, status

    Key point: Large register file allows the compiler to schedule instructions efficiently without frequent memory access.


    4. Instruction Types

    IA-64 supports several instruction types:

    1. Integer Instructions – Arithmetic, logic, shift, and compare operations.
    2. Floating-Point Instructions – Single and double precision arithmetic.
    3. Load/Store Instructions – Memory access.
    4. Control-Flow Instructions – Branches, calls, returns, speculative execution.
    5. Predicate Instructions – Modify predicate registers to control conditional execution.
    6. Bundle Instructions – Groups of 3 instructions scheduled by the compiler for parallel execution.

    5. Memory Model

    • Load/Store Architecture: Only load/store instructions access memory; all other instructions operate on registers.
    • Explicit parallelism: Compiler schedules loads/stores to minimize memory stalls.
    • Supports 64-bit addressing, with a large virtual address space.

    6. Key Features of IA-64

    Feature Description
    EPIC Compiler manages parallel execution; simplifies hardware.
    Large Register File 128 GPRs, 128 FPRs, 64 predicate registers.
    Predication Conditional execution without branches.
    Speculation Instructions can be executed before knowing if needed.
    VLIW Bundles Groups of 3 instructions executed in parallel.
    Explicit Parallelism Reduces dynamic scheduling and pipeline hazards.
    Branch Handling Uses predicate registers and speculation instead of frequent branching.

    7. Pipeline Architecture

    • IA-64 has a deep pipeline, but hardware scheduling is simple because most hazards are handled by the compiler.

    • Pipelines include stages for:

      1. Fetch (bundle fetch)
      2. Decode (bundle decode)
      3. Issue (dispatch instructions to functional units)
      4. Execute (integer, floating-point, or load/store units)
      5. Write-back
    • Predication and speculation allow pipelines to remain busy with minimal stalls.


    8. Advantages

    1. High instruction-level parallelism (ILP).
    2. Compiler-controlled scheduling reduces hardware complexity.
    3. Predication and speculation reduce branch penalties.
    4. Large register file reduces memory traffic.

    9. Limitations

    1. Heavy reliance on compiler optimization – poorly optimized code performs poorly.
    2. Complex compiler design required for instruction scheduling, predication, and speculation.
    3. Not backward compatible with x86 instructions directly (IA-32 emulation needed).

    10. Exam-Friendly Summary

    • IA-64 (Itanium): 64-bit EPIC architecture designed to exploit ILP.
    • EPIC + VLIW: Compiler explicitly schedules instructions in bundles of 3 for parallel execution.
    • Predication & Speculation: Reduce branch penalties and allow early execution.
    • Large Register File: 128 GPR, 128 FPR, 64 predicate registers for compiler-managed scheduling.
    • Goal: High performance with simpler hardware compared to superscalar or out-of-order processors.
    Previous topic 13
    Deferred exceptions and Predicated execution
    Next topic 15
    Dynamic Pipelines: Dynamical scheduling

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