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    Introduction to Statistics
    STAT2115
    Progress0 / 24 topics
    Topics
    1. Scope of Statistics2. Introduction to Basic Concepts of Statistics: Descriptive and Inferential Statistics3. Population, Sample, Parameter, and Statistic4. Types of Data and Scales of Measurement5. Frequency Distribution and Graphical Representation6. Bar Chart, Pie Chart, and Histogram7. Frequency Polygon, Frequency Curve, and Cumulative Frequency Polygon8. Measures of Central Tendency9. Quantiles10. Absolute and Relative Measures of Dispersion11. Moments, Skewness and Kurtosis12. Basic Concepts of Probability13. Counting Rules: Multiplication Principle, Permutation and Combination14. Probability Spaces and Laws of Probability15. Conditional Probability and Bayes' Theorem16. Discrete and Continuous Random Variables17. Probability Distributions: Binomial, Poisson, and Hypergeometric18. Probability Distributions: Uniform, Exponential, and Normal19. Overview of Sampling: Sample Design and Sampling Frame20. Sampling and Non-Sampling Errors21. Sampling Distributions for Mean and Proportion22. Sampling Distributions for Difference of Means and Difference of Proportions23. Overview of Hypothesis Testing24. Overview of Regression Analysis
    STAT2115›Basic Concepts of Probability
    Introduction to StatisticsTopic 12 of 24

    Basic Concepts of Probability

    4 minread
    714words
    Beginnerlevel

    Basic Concepts of Probability

    Probability is the measure of the likelihood that an event will occur. It quantifies uncertainty and is always between 0 and 1.

    0≤P(E)≤10 \leq P(E) \leq 10≤P(E)≤1
    • P(E)=0P(E) = 0P(E)=0 → Event is impossible
    • P(E)=1P(E) = 1P(E)=1 → Event is certain

    1. Experiment

    An experiment is a process or action that leads to one or more outcomes.

    Examples:

    • Tossing a coin
    • Rolling a die
    • Drawing a card from a deck

    2. Sample Space (S)

    The sample space is the set of all possible outcomes of an experiment.

    Examples:

    • Tossing a coin: S={H,T}S = \{H, T\}S={H,T}
    • Rolling a die: S={1,2,3,4,5,6}S = \{1, 2, 3, 4, 5, 6\}S={1,2,3,4,5,6}

    3. Event (E)

    An event is a subset of the sample space. It represents one or more outcomes.

    Examples:

    • Rolling an even number: E={2,4,6}E = \{2,4,6\}E={2,4,6}
    • Tossing a head: E={H}E = \{H\}E={H}

    4. Types of Events

    Type Definition Example
    Simple Event Contains one outcome Rolling a 4 → ({4})
    Compound Event Contains more than one outcome Rolling an even number → ({2,4,6})
    Mutually Exclusive Two events cannot occur together Rolling 2 or 5
    Independent Occurrence of one does not affect the other Tossing two coins
    Complementary Event not happening Not rolling 6 → ({1,2,3,4,5})

    5. Probability Rules

    1. Classical (Theoretical) Probability P(E)=Number of favorable outcomesTotal number of outcomesP(E) = \frac{\text{Number of favorable outcomes}}{\text{Total number of outcomes}}P(E)=Total number of outcomesNumber of favorable outcomes​
    • Example: Probability of rolling 3 on a die = 1/6
    1. Complementary Rule P(E′)=1−P(E)P(E') = 1 - P(E)P(E′)=1−P(E)
    • E′E'E′ = event does not occur
    1. Addition Rule (for mutually exclusive events)

      P(A∪B)=P(A)+P(B)P(A \cup B) = P(A) + P(B)P(A∪B)=P(A)+P(B)
    2. General Addition Rule

      P(A∪B)=P(A)+P(B)−P(A∩B)P(A \cup B) = P(A) + P(B) - P(A \cap B)P(A∪B)=P(A)+P(B)−P(A∩B)
    3. Multiplication Rule (for independent events)

      P(A∩B)=P(A)⋅P(B)P(A \cap B) = P(A) \cdot P(B)P(A∩B)=P(A)⋅P(B)

    6. Important Properties

    • 0≤P(E)≤10 \leq P(E) \leq 10≤P(E)≤1
    • P(S)=1P(S) = 1P(S)=1
    • P(∅)=0P(\emptyset) = 0P(∅)=0
    • P(A)+P(A′)=1P(A) + P(A') = 1P(A)+P(A′)=1

    7. Types of Probability

    Type Description Example
    Classical Based on equally likely outcomes Rolling a die
    Empirical / Experimental Based on observed data Toss a coin 100 times, get 55 heads → P(H)=55/100
    Axiomatic Based on mathematical rules Any probability satisfying axioms

    Key Points to Remember

    • Probability is always between 0 and 1.
    • Classical probability = favorable outcomes ÷ total outcomes.
    • Complement, addition, and multiplication rules are essential for solving problems.
    Previous topic 11
    Moments, Skewness and Kurtosis
    Next topic 13
    Counting Rules: Multiplication Principle, Permutation and Combination

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