Basic Concepts of Probability
Probability is the measure of the likelihood that an event will occur.
It quantifies uncertainty and is always between 0 and 1.
0≤P(E)≤1
- P(E)=0 → Event is impossible
- P(E)=1 → Event is certain
1. Experiment
An experiment is a process or action that leads to one or more outcomes.
Examples:
- Tossing a coin
- Rolling a die
- Drawing a card from a deck
2. Sample Space (S)
The sample space is the set of all possible outcomes of an experiment.
Examples:
- Tossing a coin: S={H,T}
- Rolling a die: S={1,2,3,4,5,6}
3. Event (E)
An event is a subset of the sample space.
It represents one or more outcomes.
Examples:
- Rolling an even number: E={2,4,6}
- Tossing a head: E={H}
4. Types of Events
| Type |
Definition |
Example |
| Simple Event |
Contains one outcome |
Rolling a 4 → ({4}) |
| Compound Event |
Contains more than one outcome |
Rolling an even number → ({2,4,6}) |
| Mutually Exclusive |
Two events cannot occur together |
Rolling 2 or 5 |
| Independent |
Occurrence of one does not affect the other |
Tossing two coins |
| Complementary |
Event not happening |
Not rolling 6 → ({1,2,3,4,5}) |
5. Probability Rules
- Classical (Theoretical) Probability
P(E)=Total number of outcomesNumber of favorable outcomes
- Example: Probability of rolling 3 on a die = 1/6
- Complementary Rule
P(E′)=1−P(E)
- E′ = event does not occur
-
Addition Rule (for mutually exclusive events)
P(A∪B)=P(A)+P(B)
-
General Addition Rule
P(A∪B)=P(A)+P(B)−P(A∩B)
-
Multiplication Rule (for independent events)
P(A∩B)=P(A)⋅P(B)
6. Important Properties
- 0≤P(E)≤1
- P(S)=1
- P(∅)=0
- P(A)+P(A′)=1
7. Types of Probability
| Type |
Description |
Example |
| Classical |
Based on equally likely outcomes |
Rolling a die |
| Empirical / Experimental |
Based on observed data |
Toss a coin 100 times, get 55 heads → P(H)=55/100 |
| Axiomatic |
Based on mathematical rules |
Any probability satisfying axioms |
Key Points to Remember
- Probability is always between 0 and 1.
- Classical probability = favorable outcomes ÷ total outcomes.
- Complement, addition, and multiplication rules are essential for solving problems.