ScholarQuill logoScholarQuillUniversity Notes
My Semester
Explore Notes
Past Papers12 New
Video CoursesNew
Search
Settings
Study Tools
GPA/CGPA Calculator
Schedule & To-Do
Student Portal
Contact
Contact
ScholarQuill logo
My Semester
Explore Notes
Past Papers12 New
Video CoursesNew
Search
Settings
GPA/CGPA Calculator
Schedule & To-Do
Student Portal
Contact
ScholarQuill logoScholarQuillUniversity Notes
Study PortalITEC4128Graphics Systems
Ctrl + K
Login
Explore
Search
Semester
Papers
CGPA
    ITEC4128

    Computer Graphics

    Progress0 / 15 done
    Topics15
    1Introduction to Computer Graphics2Graphics Systems3Point and Line Drawing Techniques4Circle Drawing Techniques5Ellipse and Other Curves62D Transformations7Clipping83D Concepts93D Transformations10Perspective Projection11Triangles and Planes12Triangle Rasterization13Lighting14Introduction to OpenGL15Animations
    3 min read
    Topic 2 of 15
    Topic Study Note Illustration
    02

    Graphics Systems

    A Graphics System is a combination of hardware and software used to create, process, store, and display graphical images on a computer.

    📘 Graphics Systems — Exam Notes


    🔹 1. Definition

    A Graphics System is a combination of hardware and software used to create, process, store, and display graphical images on a computer.

    👉 In simple words: It is everything (devices + programs) that helps a computer draw and show pictures.


    🔹 2. Components of a Graphics System

    A graphics system mainly consists of the following parts:

    ✔️ 2.1 Input Devices

    Used to give commands or draw images.

    Examples:

    • Keyboard
    • Mouse
    • Light Pen
    • Scanner
    • Graphics Tablet

    👉 These devices help the user interact with graphics.


    ✔️ 2.2 Output Devices

    Used to display or print graphics.

    Examples:

    • Monitor (CRT, LCD, LED)
    • Printer
    • Plotter

    👉 The monitor is the most common output device.


    ✔️ 2.3 Central Processing Unit (CPU)

    • Controls all operations
    • Executes graphics instructions
    • Works with memory and devices

    ✔️ 2.4 Graphics Processing Unit (GPU)

    • Specialized processor for graphics
    • Handles complex calculations (rendering, shading)
    • Makes graphics faster and smoother

    ✔️ 2.5 Memory (Frame Buffer)

    • Stores image data (pixels)
    • Each pixel has color information
    • Also called Refresh Buffer

    ✔️ 2.6 Graphics Software

    • Programs used to create and edit images

    Examples:

    • Drawing software
    • Animation tools
    • CAD software

    🔹 3. Working of a Graphics System (Step-by-Step)

    1. Input Stage

      • User gives commands using input devices
    2. Processing Stage

      • CPU/GPU processes instructions
      • Mathematical calculations are performed
    3. Storage Stage

      • Image is stored in frame buffer
    4. Output Stage

      • Image is displayed on the screen

    👉 Flow:

    Input → Processing → Frame Buffer → Output
    

    🔹 4. Types of Graphics Systems

    ✔️ 4.1 Raster Scan System

    • Displays image using pixels line by line
    • Image stored in frame buffer

    Features:

    • Used in TVs and monitors
    • Supports filled shapes and realistic images

    ✔️ 4.2 Random Scan System (Vector Display)

    • Draws lines directly between points
    • Does not use pixel grid

    Features:

    • Used for line drawings
    • High precision
    • Limited shading

    🔹 5. Display Devices in Graphics Systems

    ✔️ CRT (Cathode Ray Tube)

    • Uses electron beam
    • Old technology

    ✔️ LCD (Liquid Crystal Display)

    • Flat panel
    • Low power consumption

    ✔️ LED (Light Emitting Diode)

    • Improved version of LCD
    • Better brightness and contrast

    🔹 6. Important Terms

    • Frame Buffer: Memory storing pixel data
    • Resolution: Number of pixels on screen
    • Refresh Rate: Times screen updates per second
    • Interactivity: Ability of user to control graphics

    🔹 7. Advantages of Graphics Systems

    • Fast image processing
    • High-quality visuals
    • Supports real-time interaction
    • Used in many fields (games, CAD, education)

    🔹 8. Limitations

    • High cost of hardware
    • Requires skilled users
    • High memory usage

    🔹 9. Diagram Description (Important for Exams)

    ✔️ Block Diagram of Graphics System

    Draw the following:

    Input Devices → CPU → GPU → Frame Buffer → Output Device
    
    • Label each component clearly
    • Show arrows for data flow

    📝 Likely Exam Questions

    1. Define a graphics system.
    2. Explain the components of a graphics system.
    3. What is a frame buffer?
    4. Differentiate between raster scan and random scan systems.
    5. Explain the working of a graphics system.
    6. What is the role of GPU in graphics systems?
    7. Write short notes on input and output devices.
    8. Describe different display devices.

    ⚡ Quick Revision Summary

    • Graphics System = Hardware + Software for creating images
    • Main parts: Input, CPU, GPU, Memory, Output
    • Frame Buffer stores pixel data
    • Two types: Raster Scan & Random Scan
    • Workflow: Input → Process → Store → Display
    • GPU improves speed and quality

    ← Previous topic 1
    Introduction to Computer Graphics
    Next topic 3 →
    Point and Line Drawing Techniques

    Past Papers

    Open this section to view and download past papers

    Click on Show Past Papers to load available exam papers.

    Reading Progress
    0%
    3mremaining
    552words
    Beginnerlevel
    On This Page

    No headings found

    Study Toolkit

    Subject Portal

    Computer Graphics