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    Current Subject
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    Computer Graphics
    ITEC4128
    Progress0 / 15 topics
    Topics
    1. Introduction to Computer Graphics2. Graphics Systems3. Point and Line Drawing Techniques4. Circle Drawing Techniques5. Ellipse and Other Curves6. 2D Transformations7. Clipping8. 3D Concepts9. 3D Transformations10. Perspective Projection11. Triangles and Planes12. Triangle Rasterization13. Lighting14. Introduction to OpenGL15. Animations
    ITEC4128›Graphics Systems
    Computer GraphicsTopic 2 of 15

    Graphics Systems

    3 minread
    552words
    Beginnerlevel

    📘 Graphics Systems — Exam Notes


    🔹 1. Definition

    A Graphics System is a combination of hardware and software used to create, process, store, and display graphical images on a computer.

    👉 In simple words: It is everything (devices + programs) that helps a computer draw and show pictures.


    🔹 2. Components of a Graphics System

    A graphics system mainly consists of the following parts:

    ✔️ 2.1 Input Devices

    Used to give commands or draw images.

    Examples:

    • Keyboard
    • Mouse
    • Light Pen
    • Scanner
    • Graphics Tablet

    👉 These devices help the user interact with graphics.


    ✔️ 2.2 Output Devices

    Used to display or print graphics.

    Examples:

    • Monitor (CRT, LCD, LED)
    • Printer
    • Plotter

    👉 The monitor is the most common output device.


    ✔️ 2.3 Central Processing Unit (CPU)

    • Controls all operations
    • Executes graphics instructions
    • Works with memory and devices

    ✔️ 2.4 Graphics Processing Unit (GPU)

    • Specialized processor for graphics
    • Handles complex calculations (rendering, shading)
    • Makes graphics faster and smoother

    ✔️ 2.5 Memory (Frame Buffer)

    • Stores image data (pixels)
    • Each pixel has color information
    • Also called Refresh Buffer

    ✔️ 2.6 Graphics Software

    • Programs used to create and edit images

    Examples:

    • Drawing software
    • Animation tools
    • CAD software

    🔹 3. Working of a Graphics System (Step-by-Step)

    1. Input Stage

      • User gives commands using input devices
    2. Processing Stage

      • CPU/GPU processes instructions
      • Mathematical calculations are performed
    3. Storage Stage

      • Image is stored in frame buffer
    4. Output Stage

      • Image is displayed on the screen

    👉 Flow:

    Input → Processing → Frame Buffer → Output
    

    🔹 4. Types of Graphics Systems

    ✔️ 4.1 Raster Scan System

    • Displays image using pixels line by line
    • Image stored in frame buffer

    Features:

    • Used in TVs and monitors
    • Supports filled shapes and realistic images

    ✔️ 4.2 Random Scan System (Vector Display)

    • Draws lines directly between points
    • Does not use pixel grid

    Features:

    • Used for line drawings
    • High precision
    • Limited shading

    🔹 5. Display Devices in Graphics Systems

    ✔️ CRT (Cathode Ray Tube)

    • Uses electron beam
    • Old technology

    ✔️ LCD (Liquid Crystal Display)

    • Flat panel
    • Low power consumption

    ✔️ LED (Light Emitting Diode)

    • Improved version of LCD
    • Better brightness and contrast

    🔹 6. Important Terms

    • Frame Buffer: Memory storing pixel data
    • Resolution: Number of pixels on screen
    • Refresh Rate: Times screen updates per second
    • Interactivity: Ability of user to control graphics

    🔹 7. Advantages of Graphics Systems

    • Fast image processing
    • High-quality visuals
    • Supports real-time interaction
    • Used in many fields (games, CAD, education)

    🔹 8. Limitations

    • High cost of hardware
    • Requires skilled users
    • High memory usage

    🔹 9. Diagram Description (Important for Exams)

    ✔️ Block Diagram of Graphics System

    Draw the following:

    Input Devices → CPU → GPU → Frame Buffer → Output Device
    
    • Label each component clearly
    • Show arrows for data flow

    📝 Likely Exam Questions

    1. Define a graphics system.
    2. Explain the components of a graphics system.
    3. What is a frame buffer?
    4. Differentiate between raster scan and random scan systems.
    5. Explain the working of a graphics system.
    6. What is the role of GPU in graphics systems?
    7. Write short notes on input and output devices.
    8. Describe different display devices.

    ⚡ Quick Revision Summary

    • Graphics System = Hardware + Software for creating images
    • Main parts: Input, CPU, GPU, Memory, Output
    • Frame Buffer stores pixel data
    • Two types: Raster Scan & Random Scan
    • Workflow: Input → Process → Store → Display
    • GPU improves speed and quality

    Previous topic 1
    Introduction to Computer Graphics
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    Point and Line Drawing Techniques

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      Est. reading time3 min
      Word count552
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      DifficultyBeginner