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    Current Subject
    🧩
    Advanced Computer Programming
    COMP3114
    Progress0 / 12 topics
    Topics
    1. Java API: Abstract classes and Interfaces2. Packages and Exception handling3. Advanced issues of GUI and event handling4. Applets and Swing5. Network Programming Concepts: JDBC6. Multithreading7. Building Client/Server and implementing protocols8. RMI (Remote Method Invocation)9. Java Secure Socket Extension and Secure Sockets Layer (SSL)10. SSL Socket and SSL Server Socket classes11. Client and Server Authentication: HTTPS12. Developing TCP/IP client and server with telnet
    COMP3114›Building Client/Server and implementing protocols
    Advanced Computer ProgrammingTopic 7 of 12

    Building Client/Server and implementing protocols

    3 minread
    542words
    Beginnerlevel

    📘 Building Client/Server Systems and Implementing Protocols (Java)


    🔷 1. Definition

    A Client/Server system is a network model where:

    • Client → Requests services
    • Server → Provides services

    👉 Communication happens over a network using protocols.


    🔷 2. Basic Concept

    📊 Architecture Diagram (Description) Client → Request → Server Server → Response → Client

    • Many clients can connect to one server
    • Server listens continuously

    🔷 3. Key Components

    🔹 Client

    • Sends request
    • Waits for response

    🔹 Server

    • Listens for requests
    • Processes data
    • Sends response

    🔹 Network

    • Medium of communication

    🔷 4. Communication Protocols


    🔹 Definition

    A protocol is a set of rules that defines how data is transmitted over a network.


    🔹 Common Protocols

    • TCP → Reliable, connection-oriented
    • UDP → Fast, connectionless
    • HTTP → Web communication

    🔷 5. Socket Programming in Java


    🔹 Definition

    A socket is an endpoint for communication between client and server.

    👉 Java provides:

    • Socket (Client)
    • ServerSocket (Server)

    🔷 6. Steps to Build Server

    ✔ Step-by-step:

    1. Create ServerSocket
    2. Listen for client (accept())
    3. Get input/output streams
    4. Process request
    5. Send response
    6. Close connection

    🔹 Server Example

    import java.net.*;
    import java.io.*;
    
    public class Server {
        public static void main(String[] args) throws Exception {
            ServerSocket ss = new ServerSocket(5000);
            System.out.println("Server started...");
    
            Socket s = ss.accept(); // wait for client
    
            DataInputStream dis = new DataInputStream(s.getInputStream());
            String msg = dis.readUTF();
    
            System.out.println("Client says: " + msg);
    
            ss.close();
        }
    }
    

    🔷 7. Steps to Build Client

    ✔ Step-by-step:

    1. Create Socket
    2. Connect to server
    3. Send request
    4. Receive response
    5. Close connection

    🔹 Client Example

    import java.net.*;
    import java.io.*;
    
    public class Client {
        public static void main(String[] args) throws Exception {
            Socket s = new Socket("localhost", 5000);
    
            DataOutputStream dos = new DataOutputStream(s.getOutputStream());
            dos.writeUTF("Hello Server");
    
            dos.flush();
            dos.close();
            s.close();
        }
    }
    

    🔷 8. Working Explanation

    1. Server starts and waits
    2. Client connects
    3. Client sends message
    4. Server reads message
    5. Communication established

    🔷 9. TCP vs UDP

    Feature TCP UDP
    Type Connection-oriented Connectionless
    Reliability High Low
    Speed Slower Faster
    Usage Web, email Streaming, gaming

    🔷 10. Implementing Protocols


    🔹 What it Means

    Implementing a protocol means:

    • Defining rules for communication
    • Structuring messages
    • Handling requests/responses

    🔹 Example (Simple Protocol)

    Client sends:

    GET_NAME
    

    Server responds:

    Ali
    

    👉 This is a custom protocol.


    🔹 Steps to Design Protocol

    1. Define message format
    2. Define commands
    3. Handle errors
    4. Ensure data consistency

    🔷 11. Multi-Client Server (Advanced)

    👉 Server can handle multiple clients using threads:

    while(true) {
        Socket s = ss.accept();
        new ClientHandler(s).start();
    }
    

    🔷 12. Advantages

    • Scalable systems
    • Distributed computing
    • Efficient communication

    🔷 13. Challenges

    • Network errors
    • Security issues
    • Synchronization

    🔷 14. Important Rules

    • Always close sockets
    • Handle exceptions
    • Use threads for multiple clients
    • Choose protocol wisely

    🔷 15. Diagram Description

    📊 Client-Server Diagram:

    • Multiple clients connected to server
    • Arrows showing request/response
    • Server handling requests

    📝 Likely Exam Questions

    1. Define client-server architecture.
    2. What is a protocol?
    3. Explain TCP and UDP.
    4. What is socket programming?
    5. Write a Java server program.
    6. Write a Java client program.
    7. Steps to build client-server system.
    8. What is ServerSocket?
    9. Explain multi-client server.
    10. What are challenges in network programming?

    📌 Quick Revision Summary

    • Client → requests
    • Server → responds
    • Socket = communication endpoint
    • Protocol = communication rules
    • TCP (reliable), UDP (fast)
    • Use threads for multiple clients

    Previous topic 6
    Multithreading
    Next topic 8
    RMI (Remote Method Invocation)

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      Reading Stats
      Est. reading time3 min
      Word count542
      Code examples0
      DifficultyBeginner