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Study PortalCOMP3114Building Client Server…
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    COMP3114

    Advanced Computer Programming

    Progress0 / 12 done
    Topics12
    1Abstract classes and Interfaces2Packages and Exception handling3Advanced issues of GUI and event handling4Applets and Swing
    5JDBC6Multithreading7Building Client/Server and implementing protocols8RMI (Remote Method Invocation)9Java Secure Socket Extension and Secure Sockets Layer (SSL)10SSL Socket and SSL Server Socket classes
    11HTTPS12Developing TCP/IP client and server with telnet
    3 min read
    Topic 7 of 12
    Topic Study Note Illustration
    07

    Building Client/Server and implementing protocols

    A Client/Server system is a network model where:

    πŸ“˜ Building Client/Server Systems and Implementing Protocols (Java)


    πŸ”· 1. Definition

    A Client/Server system is a network model where:

    • Client β†’ Requests services
    • Server β†’ Provides services

    πŸ‘‰ Communication happens over a network using protocols.


    πŸ”· 2. Basic Concept

    πŸ“Š Architecture Diagram (Description) Client β†’ Request β†’ Server Server β†’ Response β†’ Client

    • Many clients can connect to one server
    • Server listens continuously

    πŸ”· 3. Key Components

    πŸ”Ή Client

    • Sends request
    • Waits for response

    πŸ”Ή Server

    • Listens for requests
    • Processes data
    • Sends response

    πŸ”Ή Network

    • Medium of communication

    πŸ”· 4. Communication Protocols


    πŸ”Ή Definition

    A protocol is a set of rules that defines how data is transmitted over a network.


    πŸ”Ή Common Protocols

    • TCP β†’ Reliable, connection-oriented
    • UDP β†’ Fast, connectionless
    • HTTP β†’ Web communication

    πŸ”· 5. Socket Programming in Java


    πŸ”Ή Definition

    A socket is an endpoint for communication between client and server.

    πŸ‘‰ Java provides:

    • Socket (Client)
    • ServerSocket (Server)

    πŸ”· 6. Steps to Build Server

    βœ” Step-by-step:

    1. Create ServerSocket
    2. Listen for client (accept())
    3. Get input/output streams
    4. Process request
    5. Send response
    6. Close connection

    πŸ”Ή Server Example

    import java.net.*;
    import java.io.*;
    
    public class Server {
        public static void main(String[] args) throws Exception {
            ServerSocket ss = new ServerSocket(5000);
            System.out.println("Server started...");
    
            Socket s = ss.accept(); // wait for client
    
            DataInputStream dis = new DataInputStream(s.getInputStream());
            String msg = dis.readUTF();
    
            System.out.println("Client says: " + msg);
    
            ss.close();
        }
    }
    

    πŸ”· 7. Steps to Build Client

    βœ” Step-by-step:

    1. Create Socket
    2. Connect to server
    3. Send request
    4. Receive response
    5. Close connection

    πŸ”Ή Client Example

    import java.net.*;
    import java.io.*;
    
    public class Client {
        public static void main(String[] args) throws Exception {
            Socket s = new Socket("localhost", 5000);
    
            DataOutputStream dos = new DataOutputStream(s.getOutputStream());
            dos.writeUTF("Hello Server");
    
            dos.flush();
            dos.close();
            s.close();
        }
    }
    

    πŸ”· 8. Working Explanation

    1. Server starts and waits
    2. Client connects
    3. Client sends message
    4. Server reads message
    5. Communication established

    πŸ”· 9. TCP vs UDP

    Feature TCP UDP
    Type Connection-oriented Connectionless
    Reliability High Low
    Speed Slower Faster
    Usage Web, email Streaming, gaming

    πŸ”· 10. Implementing Protocols


    πŸ”Ή What it Means

    Implementing a protocol means:

    • Defining rules for communication
    • Structuring messages
    • Handling requests/responses

    πŸ”Ή Example (Simple Protocol)

    Client sends:

    GET_NAME
    

    Server responds:

    Ali
    

    πŸ‘‰ This is a custom protocol.


    πŸ”Ή Steps to Design Protocol

    1. Define message format
    2. Define commands
    3. Handle errors
    4. Ensure data consistency

    πŸ”· 11. Multi-Client Server (Advanced)

    πŸ‘‰ Server can handle multiple clients using threads:

    while(true) {
        Socket s = ss.accept();
        new ClientHandler(s).start();
    }
    

    πŸ”· 12. Advantages

    • Scalable systems
    • Distributed computing
    • Efficient communication

    πŸ”· 13. Challenges

    • Network errors
    • Security issues
    • Synchronization

    πŸ”· 14. Important Rules

    • Always close sockets
    • Handle exceptions
    • Use threads for multiple clients
    • Choose protocol wisely

    πŸ”· 15. Diagram Description

    πŸ“Š Client-Server Diagram:

    • Multiple clients connected to server
    • Arrows showing request/response
    • Server handling requests

    πŸ“ Likely Exam Questions

    1. Define client-server architecture.
    2. What is a protocol?
    3. Explain TCP and UDP.
    4. What is socket programming?
    5. Write a Java server program.
    6. Write a Java client program.
    7. Steps to build client-server system.
    8. What is ServerSocket?
    9. Explain multi-client server.
    10. What are challenges in network programming?

    πŸ“Œ Quick Revision Summary

    • Client β†’ requests
    • Server β†’ responds
    • Socket = communication endpoint
    • Protocol = communication rules
    • TCP (reliable), UDP (fast)
    • Use threads for multiple clients

    ← Previous topic 6
    Multithreading
    Next topic 8 β†’
    RMI (Remote Method Invocation)

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