π Building Client/Server Systems and Implementing Protocols (Java)
π· 1. Definition
A Client/Server system is a network model where:
- Client β Requests services
- Server β Provides services
π Communication happens over a network using protocols.
π· 2. Basic Concept
π Architecture Diagram (Description)
Client β Request β Server
Server β Response β Client
- Many clients can connect to one server
- Server listens continuously
π· 3. Key Components
πΉ Client
- Sends request
- Waits for response
πΉ Server
- Listens for requests
- Processes data
- Sends response
πΉ Network
π· 4. Communication Protocols
πΉ Definition
A protocol is a set of rules that defines how data is transmitted over a network.
πΉ Common Protocols
- TCP β Reliable, connection-oriented
- UDP β Fast, connectionless
- HTTP β Web communication
π· 5. Socket Programming in Java
πΉ Definition
A socket is an endpoint for communication between client and server.
π Java provides:
Socket (Client)
ServerSocket (Server)
π· 6. Steps to Build Server
β Step-by-step:
- Create
ServerSocket
- Listen for client (
accept())
- Get input/output streams
- Process request
- Send response
- Close connection
πΉ Server Example
import java.net.*;
import java.io.*;
public class Server {
public static void main(String[] args) throws Exception {
ServerSocket ss = new ServerSocket(5000);
System.out.println("Server started...");
Socket s = ss.accept();
DataInputStream dis = new DataInputStream(s.getInputStream());
String msg = dis.readUTF();
System.out.println("Client says: " + msg);
ss.close();
}
}
π· 7. Steps to Build Client
β Step-by-step:
- Create
Socket
- Connect to server
- Send request
- Receive response
- Close connection
πΉ Client Example
import java.net.*;
import java.io.*;
public class Client {
public static void main(String[] args) throws Exception {
Socket s = new Socket("localhost", 5000);
DataOutputStream dos = new DataOutputStream(s.getOutputStream());
dos.writeUTF("Hello Server");
dos.flush();
dos.close();
s.close();
}
}
π· 8. Working Explanation
- Server starts and waits
- Client connects
- Client sends message
- Server reads message
- Communication established
π· 9. TCP vs UDP
| Feature |
TCP |
UDP |
| Type |
Connection-oriented |
Connectionless |
| Reliability |
High |
Low |
| Speed |
Slower |
Faster |
| Usage |
Web, email |
Streaming, gaming |
π· 10. Implementing Protocols
πΉ What it Means
Implementing a protocol means:
- Defining rules for communication
- Structuring messages
- Handling requests/responses
πΉ Example (Simple Protocol)
Client sends:
GET_NAME
Server responds:
Ali
π This is a custom protocol.
πΉ Steps to Design Protocol
- Define message format
- Define commands
- Handle errors
- Ensure data consistency
π· 11. Multi-Client Server (Advanced)
π Server can handle multiple clients using threads:
while(true) {
Socket s = ss.accept();
new ClientHandler(s).start();
}
π· 12. Advantages
- Scalable systems
- Distributed computing
- Efficient communication
π· 13. Challenges
- Network errors
- Security issues
- Synchronization
π· 14. Important Rules
- Always close sockets
- Handle exceptions
- Use threads for multiple clients
- Choose protocol wisely
π· 15. Diagram Description
π Client-Server Diagram:
- Multiple clients connected to server
- Arrows showing request/response
- Server handling requests
π Likely Exam Questions
- Define client-server architecture.
- What is a protocol?
- Explain TCP and UDP.
- What is socket programming?
- Write a Java server program.
- Write a Java client program.
- Steps to build client-server system.
- What is ServerSocket?
- Explain multi-client server.
- What are challenges in network programming?
π Quick Revision Summary
- Client β requests
- Server β responds
- Socket = communication endpoint
- Protocol = communication rules
- TCP (reliable), UDP (fast)
- Use threads for multiple clients