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    Object Oriented Programming
    COMP2111
    Progress0 / 23 topics
    Topics
    1. Introduction to object oriented design2. History and advantages of object oriented design3. Introduction to object oriented programming concepts4. Classes and objects5. Data encapsulation6. Constructors and destructors7. Access modifiers8. Const vs non-const functions9. Static data members & functions10. Function overloading11. Operator overloading12. Identification of classes and their relationships13. Composition and aggregation14. Inheritance15. Multiple inheritance16. Polymorphism17. Abstract classes and interfaces18. Generic programming concepts19. Function & class templates20. Standard template library21. Object streams22. Data and object serialization using object streams23. Exception handling
    COMP2111›Introduction to object oriented programming concepts
    Object Oriented ProgrammingTopic 3 of 23

    Introduction to object oriented programming concepts

    2 minread
    369words
    Beginnerlevel

    Introduction to Object-Oriented Programming Concepts

    Object-Oriented Programming (OOP) is a method of writing software that organizes code using objects. These objects represent real-world entities and combine both data (variables) and behavior (functions) into a single unit. This approach makes programs easier to understand, maintain, and expand.

    Core Concepts of Object-Oriented Programming:

    1. Class
      A class is a blueprint or template used to create objects. It defines the structure and behavior that the objects will have.
      Example: A Car class can have data like color, speed, and model, and functions like start(), stop(), and accelerate().

    2. Object
      An object is an instance of a class. When a class is created, it does not use memory until an object is created from it. Each object has its own copy of data and can use the functions defined in the class.
      Example: Car myCar; creates an object named myCar from the Car class.

    3. Encapsulation
      Encapsulation means bundling data and the functions that work on that data into a single unit (object). It also means hiding the internal details from the outside world, only exposing what is necessary.
      This is usually done using access specifiers like private, public, and protected.

    4. Abstraction
      Abstraction means showing only the essential features and hiding the details. It allows the user to interact with the object without needing to understand its inner complexity.
      For example, when using a car, you just drive it without knowing how the engine works.

    5. Inheritance
      Inheritance allows one class to inherit properties and methods from another class. This helps in reusing code and creating a relationship between classes.
      Example: A Truck class can inherit from the Vehicle class and automatically get its features.

    6. Polymorphism
      Polymorphism means one name but many forms. It allows the same function or method to act differently based on the object or data type.
      It is commonly used in function overloading and overriding.

    How OOP Helps in Programming:

    • Reduces code duplication by using inheritance
    • Helps manage complexity by organizing code around real-world things
    • Makes programs easier to modify and maintain
    • Encourages reusability and better structure

    Object-oriented programming is a powerful way to create clean, organized, and efficient software by modeling it after real-life systems using classes and objects.

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    Classes and objects

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      Reading Stats
      Est. reading time2 min
      Word count369
      Code examples0
      DifficultyBeginner